Final Fantasy XIV has been a passion project for a great number of years. So much has been experimented with, so many ideas came to fruition, so much excitement over the game and story and new experiences made this game worthwhile for over 10 years.
But if you're like me, the game is getting stale. Allow me to explain why.
The Endless Dungeons (PoTD, HoH, EO, PT) doesn't take any risks or massive changes to the content. There's never a moment where you say, WOW, this flips the series on its head!
The MSQ story is almost formulaic and the MSQ characters don't take any real risks like Papalymo did or Moenbryda. The last time I was on the edge of my seat wondering what will happen was Shadowbringers (Endwalker was great, but I personally can't think of a time that the characters took risks on their lives or their safety beyond a few short minutes at L90 in the final zone)
The recent Alliance of San d'Oria CLAIMED it would be different by introducing different enemies each time you played in the first boss, but it turned out to only be one mechanic in a fight. The excitement of the promise fell flat on a single different thing that popped in a 25% chance. I was so excited for change and breaking the norms, but it felt like a lost opportunity.
Look, I could go on. You can even type up your own experiences and what you think is getting bland, but I'm going to try to focus on solutions, not problems.
The solution is to take risks. Aside from Cosmic Exploration, there's nothing really new or unique in this expansion. There's nothing that goes, "wow, I did not see that coming." It's the same FATEs, similar MSQ low-risk storytelling, same endless dungeons, same grind, same 10 level-ups, same everything.
Not every risk was amazing but it was exciting. The Diadem went through multiple iterations and a brachiosaur murdering everyone with Meteor was annoying but it was a challenge to the game's core systems. People were bound determined to take it down.
Exploratory Missions has made several changes to the system but the content doesn't feel as exciting as Eureka. I'm not saying Occult Crescent is bad, but when I cap my level I'm no longer afraid of anything that isn't a boss. The only thing I'm afraid of is how quickly my fellow players snipe the boss and if my teleport to the boss is going to be fast enough to get one hit (which is really unfortunate).
TL : DR - We need more risk taking. When we're deep into an expansion where we already know what to expect, the game is going to feel bland.
I'm hopeful that this rant is meaningful to you. I think it's really important that we have additional QoL changes like housing (which keeps getting delayed) and an improved glamour system, but I'm also advocating for taking risks on the content that you're exploring. Just because we liked a thing a lot doesn't mean we need to keep reintroducing the same idea continually.



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