If only pvp was that good lmao. You will get beaten very soon by people who abuse 3rd party tools or imbalanced teams. So don't bother.
If only pvp was that good lmao. You will get beaten very soon by people who abuse 3rd party tools or imbalanced teams. So don't bother.
Could you give me references? Specifically in action based games. Fromsoft doesn't work, maybe ff15 works since you just hold down one button to dodge, or ff12 since you just setup party macros and walk away. Aside from that I can only think of difficulty sliders but that doesn't work when speaking on difficult content since difficulty content would be like setting the difficulty to hard or the hardest difficulty.Okay, I'll make it more clear. For some reason, developers of other games have found a way to make hard content accessible to people with disabilities, while you're talking about an animal crossing farm. And by the way, you just said what disabled players should enjoy, although that's not up to you to decide. “If you can’t clear the content, either play another game or suffer the pain” is the most disgusting approach you can come up with.


You have just demonstrated in your own example the most striking example of ableism.How is this such a bad approach? This has been a very normal thing since the beginning of gaming. Not every video game is made for everybody. If you don't like a video game or can't play it for any reason... go find one that you do enjoy or that you can play.
I've seen people cry about spiders in a horror game.. like... its a horror game... it is supposed to make you uncomfortable.
SWTOR, Dread Master Calphayus, hard mode. Excellent mechanics: 4 people in the past, 4 in the future (otherwise wipe), tank swaps before boss pushed them to wall after tank receiving a debuff (otherwise wipe), escaping a raid-killing AoE as ranged dps who deals maximum damage to the boss (otherwise wipe), destroying a crystal in the right location (otherwise wipe), the need to carry seed while fighting with adds and plant it (otherwise wipe), the need to place relic on the altar (otherwise wipe), killing adds in a short time, otherwise an uncleanceable DoT (and wipe). And all of this is lore-based, smart, and you use tactics instead of running like headless chickens from AoE. MMO games are not limited to FF and the mechanics you are used to.
And in case you tell me to play one game over the other, I'll tell you right away, I've been playing both for several years, and for several years I've been wondering why the FF14 developers are so lacking in imagination.

[QUOTE=RajNish;6760134]You have just demonstrated in your own example the most striking example of ableism.
Ableism??? Huh??? Not every game is made for everyone lmao. You're not going to go play League of Legends and tell them it needs to be more like Dead by Daylight.
Its a video game btw, not a necessity. You're taking it WAY too serious. Lmao.
Pretty much the only savage mechanic in that fight is the body check during towers and it's only an issue because its a 24 man and only 3 people can miss a tower. The rest is EX at best.And what exactly is savage worthee mechanic in that raid? The hands telegraph? The towers? Sitting with your alliance? The stored mechanics?
Take Rubicante as an example, that fight was vastly more complex than any mechanic Chaotic has. Let's not kid ourselves and shift the blame to the design. There should come a time when people actually take accountability and admit that what made it savage and miserable overall was the people.
Incorrect. It's not even a body check in the traditional sense. Body check means everyone instantly wipes if 1 person misses it because you are getting vuln up, which doesn't happen. You can consider the Rapid-sequence Particle Beam a body check too..lol.
You can easily bypass that with either Tank LB or having competent healers that mitigate it, unless you have multiple people failing the mechanic and then only tank LB will save you. Anything else?
Last edited by Kohashi; 10-13-2025 at 10:31 PM.

As someone with a disability I don’t find the game hard but not to easy either. Some days I will find some dungeons or raids harder than others and some I’m completely fine with. Deadwalk the level 100 dungeon the other day I got it twice in my roos (1 before reset one after) first boss both times I died. I don’t know honestly if it was because of a slight bit of lag or that I was feeling off as my pain levels were acting up and was more tired. I got it again today in my roos and no problem.
A lot of things does come down to memory and I do have a few issues there but I like the harder mechs I like when I die and think why did that happen and then I learn. As my disability prevents me from a normal life XIV’s more tricker mechs keeps my brain functioning better than doing nothing.
As for savage and high end my biggest issue is I do have more anxiety going into PF on my own but that’s more with the extremes as for savage I would prefer a static but have had trouble finding one that sticks around for the whole tier and may come back for the next one. I kinda need to find one that would understand if I’m not feeling great to reschedule tho I have often pushed through these things. Even trying to do UWU once with the sound off as my household caught covid.
I don’t know what square could do to make it more accessible for people with disabilities. I know I would definitely appreciate a more muted ‘flash bang’ that wants to blind you in places. Alexander comes to mind and the Alexandria dungeon does too. But most days I can deal with that if I’m subjected to it.
I did see something recently about what if XIV had a similar system to XVI in the sense of accessories that may make MSQ related content easier. If they did that could that help. I don’t know how the could implement it but it’s a possibility



Strayborough's first boss is notoriously bad with the game's latency problems. There's some amount of baiting ranged jobs can do to help make dodging a little easier but it's largely just hoping the netcode will behave well enough.
Level Cap roulette's queues are weirdly long, even with the current population in mind, and I wouldn't be surprised if folks are avoiding it because of that dungeon.
I can tell who doesn't play healer from the amount of people here throwing their hands up in the air and saying even if you res someone, you wipe. In Ultimates, maybe, but most savages have enough wiggle room to make it so healers can EASILY res the dps into the DPS' correct position, then run/dash over to their own position. Which is the skill aspect. But yeah, if you're a non-support DPS you're mostly snoozing lol.
Midcore is when you take a look at an Ultimate, nod along sagely to a guide and decide to do it when you get 12 months of uninterrupted vacation, which is to say: never.
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