This is exactly the point I was making: the "not all content is for everyone" reply is seriously getting on my nerves by this point.
But I do agree with you, and perhaps we're just looking at two completely different types of feedback: I'm looking at all the people that have actually given meaningful negative feedback about it and have brought up so many good points about why "it sucks", while you're perhaps looking at all the ones that just said "it sucks I don't like it". Sure, ideally I'd like every piece of feedback to be constructed with actual arguments, but even the simple feedback that "it sucks" still means some people didn't like it, perhaps for valid reasons, perhaps not, and it should tell something about the content, especially when considering the valid points brought up by the other part of the playerbase dissatisfied with it.
And then when people aren't conveniently constantly ignoring all of the negative feedback with good points, they'll always revert back to "perhaps this content isn't for you then!". Give me a break. The actual reality is that some people want something a certain way, and some people want it another way, and that's about it. There is nobody having the right or wrong nor any superiority about it, and I'll fight tooth and nail to get something I do enjoy (how can anyone enjoy and defend that rng? I don't even know but heh, still have to actually read a single argument that makes sense to defend it). The difference is that the unlikely day I get what I like, I hope to remember having the decency not to shove "perhaps this isn't the type of content for you" into the face of people that don't like it.
If you think I don't like anything about the game right now, then you're projecting your fantasies. I would have left the game already if that was the case. And if you weren't addressing this to myself, then that's nothing more than a big strawman for the sake of making strawmen, I'm sorry.