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  1. #1
    Player
    Healiam's Avatar
    Join Date
    Dec 2022
    Posts
    8
    Character
    Marcus Healiam
    World
    Omega
    Main Class
    Samurai Lv 100
    I can see your point totally. The cost for recuperate is enormous considering the amount of health you could have restored instead. I don't like it a lot, but in Frontline as a tank/melee it helps you get away as your need for health is not as immediate as other roles. For squishier targets it may not be as effective though. I personally would rather prefer the 30 second cooldown, alongside a type-matching crowd control immunity after being afflicted with one. I'm talking mostly Frontline here, as it is my favourite mode. (For example, if you get hit with a stun, you can't be hit with another stun for 5-10 seconds, but you can be hit by slow or sleep etc.). It existed in the game before as Fetter Ward in Frontline, and I miss it greatly
    (3)

  2. #2
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Healiam View Post
    I can see your point totally. The cost for recuperate is enormous considering the amount of health you could have restored instead. I don't like it a lot, but in Frontline as a tank/melee it helps you get away as your need for health is not as immediate as other roles. For squishier targets it may not be as effective though. I personally would rather prefer the 30 second cooldown, alongside a type-matching crowd control immunity after being afflicted with one. I'm talking mostly Frontline here, as it is my favourite mode. (For example, if you get hit with a stun, you can't be hit with another stun for 5-10 seconds, but you can be hit by slow or sleep etc.). It existed in the game before as Fetter Ward in Frontline, and I miss it greatly
    Might be nice. I know its been years at this point of them ignoring one of the requests at least as far back as 6.1. Which was just innate crowd control resistance. Similar to how npcs have it, like if it get stunned for 2 seconds, next times its 1, then immune for a few seconds to that kind of crowd control. At least that would feel fair.

    I doubt we will see any major changes as they are currently obsessed with crystalline conflict so whatever works for CC is fine in their eyes.
    (0)