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  1. #1
    Player
    AtomicBomb's Avatar
    Join Date
    Nov 2021
    Posts
    61
    Character
    Sarah Montcroix
    World
    Siren
    Main Class
    Rogue Lv 100
    I think the Purify changes have seriously damaged Crystalline Conflict as a game mode.

    Games are way more snowball-y as playing from behind is much harder and stalling on point is much less effective.
    (3)

  2. #2
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    147
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100

    Purify change from perspective of Frontline main

    tldr:
    This change is god awful. I am unsubbing from this game/quitting pvp. Devs, you have no idea what you are doing, and it shows.


    Longer format:
    I resubbed to try new changes last night, and to no surprise - they are as bad as I thought. I was greeted by way more bards than usual, as well as way more white mages than usual. Also, paladin is now bonkers in Frontline. Why did you need to buff it? It was doing completely okay.

    Anyway!

    Game direction in the last few patches has upped the lethality of all the encounters:
    1. More attacks go through guard - Guard nerfed
    2. Skills that steal MP
    3. Purify went from 4s to 3s to 2s in a few patches
    4. Purify now costs 2500MP!
    5. There is more cc than ever before.
    6. Role actions means there is more damage overall

    On top of it all the BH change makes it seem like it's all part of the plan to make Frontline a fast paced game mode.

    But! It isn't a fast paced mode, nor is it fun to play, because what's the counterplay to all the cc? Now you just have to eat the non-lethal cc. How do you do that?
    You just stand there. Great. Peak game design. Not only that but what was once free, now costs MP and it is worse than before.

    Oh you want to guard? Value of guard is diminished, enjoy walking from spawn.

    Why would you want skills that remove/cost MP? Standard Issue Elixir is just as bad. Standing there for 4.5 seconds feels awful (this alone deserves a separate post).

    Maybe this trash is amazing in Crystaline Conflict, but for FL, this ain't it.
    Honestly, maybe Yoshi P is right.
    Maybe when I am tired of FF14 I should play other games.

    p.s.
    Oh and I can't post if I am not subbed, so enjoy the game everyone. Hopefully they fix it 8.35!
    (6)

  3. #3
    Player
    Miohazuki's Avatar
    Join Date
    Jun 2023
    Posts
    150
    Character
    Theldry Rich
    World
    Sagittarius
    Main Class
    White Mage Lv 60
    Quote Originally Posted by TofuLove View Post
    tldr:
    This change is god awful. I am unsubbing from this game/quitting pvp. Devs, you have no idea what you are doing, and it shows.


    Longer format:
    I resubbed to try new changes last night, and to no surprise - they are as bad as I thought. I was greeted by way more bards than usual, as well as way more white mages than usual. Also, paladin is now bonkers in Frontline. Why did you need to buff it? It was doing completely okay.

    Anyway!

    Game direction in the last few patches has upped the lethality of all the encounters:
    1. More attacks go through guard - Guard nerfed
    2. Skills that steal MP
    3. Purify went from 4s to 3s to 2s in a few patches
    4. Purify now costs 2500MP!
    5. There is more cc than ever before.
    6. Role actions means there is more damage overall

    On top of it all the BH change makes it seem like it's all part of the plan to make Frontline a fast paced game mode.

    But! It isn't a fast paced mode, nor is it fun to play, because what's the counterplay to all the cc? Now you just have to eat the non-lethal cc. How do you do that?
    You just stand there. Great. Peak game design. Not only that but what was once free, now costs MP and it is worse than before.

    Oh you want to guard? Value of guard is diminished, enjoy walking from spawn.

    Why would you want skills that remove/cost MP? Standard Issue Elixir is just as bad. Standing there for 4.5 seconds feels awful (this alone deserves a separate post).

    Maybe this trash is amazing in Crystaline Conflict, but for FL, this ain't it.
    Honestly, maybe Yoshi P is right.
    Maybe when I am tired of FF14 I should play other games.

    p.s.
    Oh and I can't post if I am not subbed, so enjoy the game everyone. Hopefully they fix it 8.35!
    Nooooo…. !!! Tofu Love ,how will I use my raise on u .if you unsubbed
    (0)

  4. #4
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    When I read the preliminary patch notes I thought the purify change sounded like a good idea on paper. But in practice, all it's done is effectively add 15,000 damage to any ability that CCs, wildly throwing off the balance between jobs. I would like to see the change reverted, or at least the MP cost of purify severely reduced.
    (1)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    933
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    One of the main problems is the strong mana burn from BRD and WHM and how it also goes through Guard so after you use your defensives, your mana will be fully depleted and will quickly die unless having strong support.

    Also not all jobs are equal when it comes to using their MP so the Purify change hurts those that need to stay closer the most.
    (0)

  6. #6
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I doubt the 2,500 MP cost will be the final number.
    I expect they’ll make adjustments to both the MP cost and duration in patch 7.3.5. Specifically, I think the MP cost for melee will be reduced to around 2,000, and the duration will be restored to 3 seconds.
    This makes sense because tanks really become unstoppable rampaging bulls when they reach 100% Battle High (Frontline).
    Otherwise, melee will remain too fragile.
    Unless they also plan to significantly increase passive damage reduction back up to 50%
    (0)

  7. #7
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    147
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Divinemights View Post
    Specifically, I think the MP cost for melee will be reduced to around 2,000, and the duration will be restored to 3 seconds.
    It's funny how pvp community went from coping about 3s becoming 4s again at some point; and now coping about 2s becoming 3s and MP cost reducing.

    I want 4s and no MP cost

    As a frontline enjoyer, and CC tolerator, it's tiring that large scale modes get clumped together with pseudo-e-sport that is CC on the basis of ...it's all PVP innit.
    My crazy solution if they want to continue to conflate these 2 (forget about RW for now, as have SE), is to make frontline 8v8v8. Can even reduce premades to 2 people max like casual CC, at least there is now precedent.

    Maybe then crowd control and MP removal wouldn't be as tiresome (though it's still going to be tiresome because netcode is made of...

    Quote Originally Posted by Divinemights View Post
    Unless they also plan to significantly increase passive damage reduction back up to 50%
    What's tiresome with SE is that they are never quite finished with balancing. Always tweaking, never testing fully before release. Like... It was obvious to every seasoned player that this change was a mess. Yet the devs just bat their eyes and have 0 foresight.

    Quote Originally Posted by Miohazuki View Post
    Nooooo…. !!! Tofu Love ,how will I use my raise on u .if you unsubbed
    there is no raise in pvp bro, wrong person
    (1)
    Last edited by TofuLove; 08-12-2025 at 05:52 AM.

  8. #8
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think between the Netcode, the changes to purify and the overrealiance of CC, PVP has never felt worse for me.
    (1)

  9. #9
    Player Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    817
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Sounds like people here tend to purify everything under the sun. You don't actually need to do that, unless you've managed to put yourself in a bad position in the first place where you're surrounded by enemies with no allies to back you up. Most CC can be ignored if you're in an adequate position, because you're not getting pummeled with multiple CCs. If you find you are getting targeted, it only takes a few seconds to purify, heal and retreat. Again, unless you stuck your neck out too far.
    (0)

  10. #10
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    147
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Exmo View Post
    Sounds like people here tend to purify everything under the sun. You don't actually need to do that, unless you've managed to put yourself in a bad position in the first place where you're surrounded by enemies with no allies to back you up. Most CC can be ignored if you're in an adequate position, because you're not getting pummeled with multiple CCs. If you find you are getting targeted, it only takes a few seconds to purify, heal and retreat. Again, unless you stuck your neck out too far.
    are we? we aren't. we are just standing there soaking up all the bullshit cc that devs decided to put in. and it's not super fun.
    stop defending this slop, exmo, for frontline at least you know it's bad that they tied purify to mp and then put in jobs that take that mp away.
    (5)
    I play FF14 for PVP

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