It pleases me to see the JP side of the scene is largely displeased with the Purify changes. I hope it's changed soon, either to be kinder to melee, or (IMO ideally) reverted completely.



It pleases me to see the JP side of the scene is largely displeased with the Purify changes. I hope it's changed soon, either to be kinder to melee, or (IMO ideally) reverted completely.
Is this from a source other than the JP side of the forums? They seem far more accepting of the changes, but would like certain tweaks to jobs/melee.



Purify might as well read: Lose 25% health, remove a debuff, gain cc immunity for 2 seconds.
As sure, its not causing you to lose 25% of current health, but your health reserves. As the MP bar has been treated as emergency health for when needed it in a pinch for pvp.




Diamond doesn't, but it can put you into high level CC with crystal, especially the now omega+ ratings that know how to sync burst well enough and insta delete someone. Purify may often not save you because the time for you to purify is the time for the damage to become lethal or drop you too low to recover from, but if it does, then you appreciate getting that additional second. But even in full Diamond you can get situations where the incoming damage is so high that you'd benefit from it too, imo.
Secretly had a crush on Mao
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