I think between the Netcode, the changes to purify and the overrealiance of CC, PVP has never felt worse for me.
I think between the Netcode, the changes to purify and the overrealiance of CC, PVP has never felt worse for me.
You're kidding me right? All melees with no exceptions can crowd control you through gap closers. Their hard stuns are on very short cooldowns, literally on demand, which isn't something most ranged hard stuns can say besides SMN. And let's not talk about the infamous triple Raiju stun either (even double is already nuts, enjoy losing 5k MP if you really need to get out of dodge immediately, if you even survive the purify delays).Most melee stuns aren’t on the same level as those from ranged jobs.
Typically, melee stuns act more like an anchor, holding the target in place so the melee player can start their rotation effectively.
In fact, most hard crowd control (CC) abilities are predominantly tied to ranged or caster jobs.
You use hard CCs (stun/silence) the same whether you're melee or ranged, either to initiate a burst, or to prevent someone from retreating (after guard notably), and range is rarely a problem nor a consideration. If anything a melee will have less LoS issues to land theirs.
Unacceptable as far as I'm concerned. This is still too steep.
The whole concept of tying purify to the MP/HP economy is rotten and shouldn't be explored further.
Last edited by Valence; 08-11-2025 at 06:43 PM.
Secretly had a crush on Mao
Not a fan. I prefer using Purify preemptively- especially useful in Frontlines- and any lessened duration plus the MP cost is bad news.
Just a reminder: I played about three full seasons of ranked Crystalline Conflict after the old Secure was removed.You're kidding me right? All melees with no exceptions can crowd control you through gap closers. Their hard stuns are on very short cooldowns, literally on demand, which isn't something most ranged hard stuns can say besides SMN. And let's not talk about the infamous triple Raiju stun either (even double is already nuts, enjoy losing 5k MP if you really need to get out of dodge immediately, if you even survive the purify delays).
I also played a lot of casual CC back during the Seize and Onsal Hakair days.
That said, I want to make it clear: I don’t like the current changes either.
I'm not going to dive too deeply into your choice of using Raiju to support your argument as that's your personal approach.
If you want to spend 5,000 MP just to Purify a 1-second Raiju stun, that's your decision.
Personally, I don’t think it’s a good trade.
My main argument is that this change hurts melee jobs more in PvP (considering both Crystalline Conflict and Frontline) because most melee crowd control tools are soft CC.
These abilities typically serve as anchors, helping to stop targets (especially ranged jobs) from constantly kiting or running away.
I’m not sure how many PvP jobs you’ve actually played, but I encourage you to try Samurai (I don't play it in PvP this expansion myself).
Let me know if you can reliably land Ogi Namikiri without using Mineuchi first.
Most melees rely on that soft CC just to get a chance at engaging properly.
It’s simply not on the same level as hard CC like Silence or other forms of CC that can't be cleansed by Purify.
These recent changes make melee jobs burn through MP much faster, which directly impacts their survivability
It's funny how pvp community went from coping about 3s becoming 4s again at some point; and now coping about 2s becoming 3s and MP cost reducing.
I want 4s and no MP cost
As a frontline enjoyer, and CC tolerator, it's tiring that large scale modes get clumped together with pseudo-e-sport that is CC on the basis of ...it's all PVP innit.
My crazy solution if they want to continue to conflate these 2 (forget about RW for now, as have SE), is to make frontline 8v8v8. Can even reduce premades to 2 people max like casual CC, at least there is now precedent.
Maybe then crowd control and MP removal wouldn't be as tiresome (though it's still going to be tiresome because netcode is made of...
What's tiresome with SE is that they are never quite finished with balancing. Always tweaking, never testing fully before release. Like... It was obvious to every seasoned player that this change was a mess. Yet the devs just bat their eyes and have 0 foresight.
there is no raise in pvp bro, wrong person
Last edited by TofuLove; 08-12-2025 at 05:52 AM.
Both jobs benefited greatly from the hackjob Purify changes, and because of that are currently ones of the best jobs for PvP because they can abuse their bloated CC kits.
Not even to mention that they both have the lowest skill floor to play, so players who can't even be bothered to learn basic mechanics for PvP can "perform" fairly decently just by spamming their abilities without any forethought.
We were already in a Ranged job meta prior to these changes, now Melee jobs are even worse and frustrating to play when facing against Bards and White Mages in every match single match.
They either need to revert the Purify changes, or begin pruning CC. Idgaf which one, but it needs to happen.
Sounds like people here tend to purify everything under the sun. You don't actually need to do that, unless you've managed to put yourself in a bad position in the first place where you're surrounded by enemies with no allies to back you up. Most CC can be ignored if you're in an adequate position, because you're not getting pummeled with multiple CCs. If you find you are getting targeted, it only takes a few seconds to purify, heal and retreat. Again, unless you stuck your neck out too far.
Is this different to the DRK meta that existed? There's always a meta, isn't there? And a half decent VPR and GNB seems to eat up just fine.Both jobs benefited greatly from the hackjob Purify changes, and because of that are currently ones of the best jobs for PvP because they can abuse their bloated CC kits.
Not even to mention that they both have the lowest skill floor to play, so players who can't even be bothered to learn basic mechanics for PvP can "perform" fairly decently just by spamming their abilities without any forethought.
We were already in a Ranged job meta prior to these changes, now Melee jobs are even worse and frustrating to play when facing against Bards and White Mages in every match single match.
They either need to revert the Purify changes, or begin pruning CC. Idgaf which one, but it needs to happen.
Anyway, I actually preferred the overall flow prior to the animation/role actions/purify "improvements" they made.
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