You're kidding me right? All melees with no exceptions can crowd control you through gap closers. Their hard stuns are on very short cooldowns, literally on demand, which isn't something most ranged hard stuns can say besides SMN. And let's not talk about the infamous triple Raiju stun either (even double is already nuts, enjoy losing 5k MP if you really need to get out of dodge immediately, if you even survive the purify delays).
You use hard CCs (stun/silence) the same whether you're melee or ranged, either to initiate a burst, or to prevent someone from retreating (after guard notably), and range is rarely a problem nor a consideration. If anything a melee will have less LoS issues to land theirs.
Unacceptable as far as I'm concerned. This is still too steep.
The whole concept of tying purify to the MP/HP economy is rotten and shouldn't be explored further.



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