Quote Originally Posted by Valence View Post
Yeah, I'm not pleased with this change at all. This is a gigantic nerf to crowd control and a colossal buff to crowd control jobs as a result. Having played some crowd control heavy jobs (notably WAR in ranked), it's incredible how powerful you immediately feel by burning everybody's MP away. It feels so overpowered now.
What they have made is essentially turned Purify into a trap.
What are you even talking about?? In 7.1 only MNK lost theirs. GNB gained more, WAR gained even more??
Most melee stuns aren’t on the same level as those from ranged jobs.
Typically, melee stuns act more like an anchor, holding the target in place so the melee player can start their rotation effectively.
In fact, most hard crowd control (CC) abilities are predominantly tied to ranged or caster jobs.

Also, the changes in patch 7.1 should be viewed as a buff to Monk rather than a nerf.
Previously, the stun was mainly used to anchor the target, allowing the Monk to decide the direction in which to knock them back.
Now, the so-called “Fire Balls” action offers much more than just an anchor—it provides additional offensive options
Overall, this change enhances the Monk’s toolkit, increasing both their damage potential and crowd control versatility.