From what I've played it's fine. I tend to play pretty aggressively but still the amount of times I found I needed to spam any mp button was uncommon. So I have to ask, why do you need to spam recuperate so much?are we? we aren't. we are just standing there soaking up all the bullshit cc that devs decided to put in. and it's not super fun.
stop defending this slop, exmo, for frontline at least you know it's bad that they tied purify to mp and then put in jobs that take that mp away.
I am basically a tank pvp main at this point.
I play a lot of solo drk. It's my comfy class, and nothing quite compares. No healer, no bravery kitten by my side, just a big ol' rusty sword and waning sanity.
I don't spam purify, I usually just press salted and try to get out these days, as MP gets burned through instantly otherwise. Purify change made being aggressive even more difficult - not impossible, but it's like fighting an uphill battle. Same with other tanks, but they feel (and are) tankier.
Paladin is strong due to buffs and is probably the most swiss army knife of tanks right now, gunbreaker is nebula bait, so being cc'd you just stand there and reflect damage and hope you can get out. Warrior is ok, it's a noticeable nerf as again, your mp gets drained as you go in.
From other classes I tried, I thought sam doesn't feel good with purify change due to cast times interuption - 2s is too short for it with how funky netcode is. I can see that viper is great and basically replaces tanks as an initiator for cc soak, but i am just not huge on it.
I tried white mage and it somehow became even easier than before. Scholar is alright as support class but I really cannot be bothered with that playstyle.
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Well the change in frontlines certainly makes people less survivable. As now they effectively have 2500 less mp. Like before patch? Purify and heal while retreating, only cost 2500 mp. Do that now? 5000 mp cost.
Bard? Oh yeah, they can also snipe you of 5000 mp, so depending on your mp pool you are either at 5000, 2500, or 0. If sniped when retreating, that is 0 mp.
Similarly white mages can drain 2500 mp. Which if a player uses purify to remove miracle of nature, and then a heal, they are down to 2500 mp or effectively 0 if their mp is not close enough for another purify or heal.
EDIT: Also amazing that they basically made purify so bad, its reactive now. A proactive purify is swift, which is for melee dps, lasts 4 seconds, seems to be only countered by miracle of nature, no mp cost, and grants 100% movement speed. So great if you want to retreat or engage.
And Bard has its own variation of purify, warden's paean, which is useful and doesn't cost mp.
Last edited by Chasingstars; 08-12-2025 at 02:51 PM.
I can see your point totally. The cost for recuperate is enormous considering the amount of health you could have restored instead. I don't like it a lot, but in Frontline as a tank/melee it helps you get away as your need for health is not as immediate as other roles. For squishier targets it may not be as effective though. I personally would rather prefer the 30 second cooldown, alongside a type-matching crowd control immunity after being afflicted with one. I'm talking mostly Frontline here, as it is my favourite mode. (For example, if you get hit with a stun, you can't be hit with another stun for 5-10 seconds, but you can be hit by slow or sleep etc.). It existed in the game before as Fetter Ward in Frontline, and I miss it greatly![]()



Might be nice. I know its been years at this point of them ignoring one of the requests at least as far back as 6.1. Which was just innate crowd control resistance. Similar to how npcs have it, like if it get stunned for 2 seconds, next times its 1, then immune for a few seconds to that kind of crowd control. At least that would feel fair.I can see your point totally. The cost for recuperate is enormous considering the amount of health you could have restored instead. I don't like it a lot, but in Frontline as a tank/melee it helps you get away as your need for health is not as immediate as other roles. For squishier targets it may not be as effective though. I personally would rather prefer the 30 second cooldown, alongside a type-matching crowd control immunity after being afflicted with one. I'm talking mostly Frontline here, as it is my favourite mode. (For example, if you get hit with a stun, you can't be hit with another stun for 5-10 seconds, but you can be hit by slow or sleep etc.). It existed in the game before as Fetter Ward in Frontline, and I miss it greatly
I doubt we will see any major changes as they are currently obsessed with crystalline conflict so whatever works for CC is fine in their eyes.
I'm talking about Frontline

CC, as in Crowd Control, has just gotten even worse than before, and like it was already bad with most classes having access to at least 1-3 Soft/Hard CC to get brutalized by but its just so much worse now. With it being a resource, they nerfed its up-time which means there is now even less time to handle getting out of things without getting hit by another CC, plus its practically -15,000 HP on use. None of this would be an issue if they removed most of the harder CCs from all the classes and replaced them with softer ones, and leave the hard CC to Limits or long CDs but they wont. PvP is fundamentally flawed that balance is the way it is, where every class is potentially capable of 1v1ing any other class but some classes just have more options that give them better range to tackle whatever issues they're dealing with. I honestly would rather have the Shadowbringers system of being stuck eating the first CC and then getting 10s Immunity to the current system, and even the last iteration too with how much we potentially need to wade through not getting chain-CC'd to oblivion let alone how much damage some of the CC buttons also do. Guard doesn't even feel good to use since its also shorter compared to the 5s(now 4s) it used to be, and it feels like its not as snappy right now, so we're losing more and more ground to fight against CC when most classes are also doing massive burst damage to you as well, so its a lose/lose if you get enough people to run up to you at once between Crystal Conflict or Frontline even moreso.
Last edited by DendrielConcade; 08-14-2025 at 04:41 AM. Reason: "There is now" than "There are now"



As a DRG, it just feels like everyone got a buff and we're collecting Ls
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