Page 46 of 56 FirstFirst ... 36 44 45 46 47 48 ... LastLast
Results 451 to 460 of 553
  1. #451
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,112
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Haru304 View Post
    At this point, I'd like:

    * the removal of gear stats
    * one button rotations
    * a skip button for every expansion MSQ you own, with the ability to go back and wathc every cutscene I guess
    * more housing districts
    * more modern day clothing
    * more hildebrand quest writing
    * blitzball

    I'm not being sarcastic. I'm not trolling. I just really, really, really don't care anymore. It isn't a big jump from 10% friction to no friction whatsoever beyond opening the game and falling asleep on your keyboard.
    In all seriousness, not being sarcastic, or trolling, or pithy either - it's time to cancel your sub and move on. If you're seriously saying this, you've found yourself in a toxic relationship with a video game that isn't healthy for anyone, including you. Go find another game that interests you and do what you find fun.
    (10)

  2. #452
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    38
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Atma View Post
    "putting in the work" here is like spending 5-10 minutes to learn a new mechanic or something. It's not savage where you're spending days on something, it's going in, dying a few times, saying 'Oh! I need to kill that thing when it spawns" and then getting through it.

    I mean at this juncture of the game, given we are level 100, I'd say if you blind run a dungeon on day 1 and no one dies, that dungeon is legitimately far too easy.
    Exactly and sometimes you don't even need that long to parse what is going on, developing an awareness of what is going on during a mechanic is the key to succeeding and if you get it wrong you just adjust accordingly next time you encounter it, some examples from Meso Terminal Boss 2 to illustrate the thought process (from Tank POV):

    Saws - "oh there's a saw behind me maybe I should step into a lane without a saw "- mech goes off I avoid the saw - "oh I'll do that again if they show up"
    Spiked Balls - "hmmm there's no AOE telegraph but I probably shouldn't stand under one of these since if it falls it'll do damage so I'll stand between two of them" - gets hit by one - "oh the AOEs were larger than I expected next time I'll stand between two of the spiked balls but go further out towards the wall"

    Sometimes I'd even recommend people stop pressing their buttons briefly if they're struggling so that they can see what's going on and analyse what is going on with a mechanic more easily...
    (3)

  3. #453
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    38
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Valence View Post
    "Put in the work to succeed."

    Are we still talking about playing a game or trying to build an ambitious startup and sell it investors?
    Maybe this is a poor attempt at sarcasm, but what you've presented is a false equivalence, the effort you need to put in to succeed in dungeons is not that significant it's just that some people seem to want to coast/be carried through content without actually pulling their own weight...
    (4)

  4. #454
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Striker44 View Post
    In all seriousness, not being sarcastic, or trolling, or pithy either - it's time to cancel your sub and move on. If you're seriously saying this, you've found yourself in a toxic relationship with a video game that isn't healthy for anyone, including you. Go find another game that interests you and do what you find fun.
    Hm? Oh no, I'm 100% serious about all of the above, but I am enjoying the game's content. Here's a list of what I'm currently enjoying:

    - gpose
    - glamor
    - role-playing
    - housing
    - pvp (because it requires no pretense of gearing whatsoever)

    I wouldn't call it a toxic relationship but it has certainly evolved.
    (1)

  5. #455
    Player BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    195
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Novarius View Post
    Maybe this is a poor attempt at sarcasm, but what you've presented is a false equivalence, the effort you need to put in to succeed in dungeons is not that significant it's just that some people seem to want to coast/be carried through content without actually pulling their own weight...
    I would venture to say it is intended to be sarcastic, because the alternative is..... not great.
    (1)

  6. #456
    Player
    Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    20
    Character
    Tichus Ashwren
    World
    Jenova
    Main Class
    Rogue Lv 100
    This thread has been crazy but I'm glad it blew up so SE can see that most people enjoy the current slight challenge and creative dungeon mechanics.

    The term toxic casuals exists for a reason and this thread is that reason. Most high-end players or midcore players have polity made their point about why difficulty shouldn't be lowered and encouraged people struggling to try again and learn from failure. In return, we have been called "abelist," "elitist," and toxic. We have been demonised for supposedly getting all the content while the casuals starve like we don't get 4 savage fights every 8 months and maybe 2 ultimates an expansion, when casuals have dungeons (yes casual even Meso), hunts, occult crescent, cosmic exploration, fates, housing, normal raid and trials, extreme (yes many consider ex casual) mount farming and other activities.

    No one here is victimising you, no one is toxic, all we are asking is that you try to learn and die a few times before asking for a nerf because so many game systems have been simplified and nerfed already and we don't want the devs to think this current spark of much needed creativity is misplaced.
    (16)
    Last edited by Ser_Arven; 08-11-2025 at 03:36 AM.

  7. #457
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    71
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ser_Arven View Post
    This thread has been crazy but I'm glad it blew up so SE can see that most people enjoy the current slight challenge and creative dungeon mechanics.

    The term toxic casuals exists for a reason and this thread is that reason. Most high-end players or midcore players have polity made their point about why difficulty shouldn't be lowered and encouraged people struggling to try again and learn from failure. In return, we have been called "abelist," "elitist," and toxic. We have been demonised for supposedly getting all the content while the casuals starve like we don't get 4 savage fights every 8 months and maybe 2 ultimates an expansion, when casuals have dungeons (yes casual even Meso), hunts, occult crescent, cosmic exploration, fates, housing, normal raid and trials, extreme (yes many consider ex casual) mount farming and other activities.

    No one here is victimising you, no one is toxic, all we are asking is that you try to learn and die a few times before asking for a nerf because so many game systems have been simplified and nerfed already and we don't want the devs to think this current spark of much needed creativity is misplaced.
    My hope is they stay this course for at least another expansion because YoshiP himself has said too much friction has been removed and that's bad for engagement. That said, I think something like adding echo to dungeons after a certain point isn't unreasonable.

    1 wipe - Nothing
    2 wipes - 10% echo
    3 wipes - 20% echo

    Something like that, maybe different numbers.
    (1)

  8. #458
    Player BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    195
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by JadeCurtiss View Post
    My hope is they stay this course for at least another expansion because YoshiP himself has said too much friction has been removed and that's bad for engagement. That said, I think something like adding echo to dungeons after a certain point isn't unreasonable.

    1 wipe - Nothing
    2 wipes - 10% echo
    3 wipes - 20% echo

    Something like that, maybe different numbers.
    I'm perfectly fine with 1 or 2 or even 3 stacks of "auto raise when you fall" to make Trusts not immediately end a fight the moment your HP hits 0 while also enforcing you actually put in some modicum of effort to not just pretend you're a bot. Or, as you said, just give 'em echo for 20% more stats. But removing class nuances every expansion for the last 3 expansions for the sake of "accessibility" is absolutely not the play. WoW gave us "One Button" but they ensured it's an option. And you're punished for using it anyway with 20% longer GCD roll duration.

    Meso Terminal was a good step. It's ONLY a step. Not a completion to the shift that needs to happen. But it's a good step.
    (3)

  9. #459
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,247
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    thats exactly why people will never gonna come to an agreement. casuals calling dungeons hardcore because they died a few times and hardcore players calling extremes casual because they are used to ultimates.

    it would be easier if people first think of a more objective point of view before labeling stuff subjectively.
    (2)
    without fun jobs none of the content is fun

  10. #460
    Player
    Novarius's Avatar
    Join Date
    Jul 2024
    Location
    Gridania
    Posts
    38
    Character
    Novarius Lunacryst
    World
    Twintania
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Asari5 View Post
    thats exactly why people will never gonna come to an agreement. casuals calling dungeons hardcore because they died a few times and hardcore players calling extremes casual because they are used to ultimates.

    it would be easier if people first think of a more objective point of view before labeling stuff subjectively.
    Well despite having cleared Ultimates, I wouldn't necessarily consider EXs "casual" content, whilst I may be able to succeed relatively quickly after skimming through a raidplan and jumping in, they are very much a YMMV situation depending on your previous experience and overall skill level, although some of the easier EXs may be considered casual (especially roles with less individual responsibility)... I find it disingenuous when people say that Normal dungeon mechanics are DDR and very fast when this simply isn't the case, generally you have a lot of time to react to them, people are trying to use the AOEs to guide them when they need to look for other tells earlier on instead in some cases... if they were talking about EXs their argument would be more credible, take EX5 for instance, it has a noticeably faster cadence compared to the MSQ version and it layers mechanics it a more complex way by storing them for later or starting up other mechanics as other ones are resolving or mechanics containing multiple elements that you need to pay attention to throughout a setpiece... I wouldn't necessarily classify EX5 as "casual" casual players may be able to complete it but it may be a steep learning curve for some due to how it ups the ante from the Normal version...
    (1)

Page 46 of 56 FirstFirst ... 36 44 45 46 47 48 ... LastLast