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  1. #11
    Player
    Ser_Arven's Avatar
    Join Date
    Aug 2025
    Posts
    20
    Character
    Tichus Ashwren
    World
    Jenova
    Main Class
    Rogue Lv 100
    This thread has been crazy but I'm glad it blew up so SE can see that most people enjoy the current slight challenge and creative dungeon mechanics.

    The term toxic casuals exists for a reason and this thread is that reason. Most high-end players or midcore players have polity made their point about why difficulty shouldn't be lowered and encouraged people struggling to try again and learn from failure. In return, we have been called "abelist," "elitist," and toxic. We have been demonised for supposedly getting all the content while the casuals starve like we don't get 4 savage fights every 8 months and maybe 2 ultimates an expansion, when casuals have dungeons (yes casual even Meso), hunts, occult crescent, cosmic exploration, fates, housing, normal raid and trials, extreme (yes many consider ex casual) mount farming and other activities.

    No one here is victimising you, no one is toxic, all we are asking is that you try to learn and die a few times before asking for a nerf because so many game systems have been simplified and nerfed already and we don't want the devs to think this current spark of much needed creativity is misplaced.
    (17)
    Last edited by Ser_Arven; 08-11-2025 at 03:36 AM.