Quote Originally Posted by Mawlzy View Post
However, as discussed at length in this thread, there are solutions to this issue that take nothing away from people who like a challenge, that would enable people like me to progress the MSQ, thus allowing them to keep doing the things they enjoy like crafting, gathering and PvP.

Nobody has told me why this would be the end of the world.
I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.