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  1. #1
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    However, as discussed at length in this thread, there are solutions to this issue that take nothing away from people who like a challenge, that would enable people like me to progress the MSQ, thus allowing them to keep doing the things they enjoy like crafting, gathering and PvP.

    Nobody has told me why this would be the end of the world.
    I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

    And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.
    (1)

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FlorineC View Post
    I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

    And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.

    Quote Originally Posted by FlorineC View Post
    Sorry for triple posting, but I did want to mention as a word of advice that if a cast is interruptible, the bar will flashing/pulsating, so you can look out for that if you decide to come back in the future.
    Appreciate the help, was aware, but I needn't have been. Believe it or not I spent quite a lot of time watching videos by folks like Wesk and Cae and others to better understand mechanics, rotations, and all the rest of it. Guess I'm unusually bad at this particular game.

    Oh and FWIW, Bardam's Mettle is by far my least favorite dungeon from that xpac.
    (1)
    Last edited by Mawlzy; 08-09-2025 at 06:13 PM.

  3. #3
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.
    Totally fair, games are a leisure activity and I think it's totally reasonable to tap out when you stop having fun, for whatever reason. While I personally enjoy being challenged in 14's PvE and struggling to improve, I don't think not enjoying that makes someone lazy, and I apologize if I implied as much when I said earlier that anyone can do these fights with time, study, and practice. I get that someone might not want to devote those things to what should be free time because they just might not find it fun. I also don't believe I've used the word "demand" in our conversation, but again I apologize if inadvertently did, or if I implied that you were demanding rather than suggesting.
    (1)

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mawlzy View Post
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.



    Appreciate the help, was aware, but I needn't have been. Believe it or not I spent quite a lot of time watching videos by folks like Wesk and Cae and others to better understand mechanics, rotations, and all the rest of it. Guess I'm unusually bad at this particular game.

    Oh and FWIW, Bardam's Mettle is by far my least favorite dungeon from that xpac.
    I still don't understand why dying and trying again is a concept that seems unfathomable to some here. So what you struggle with mechanics, so what if you die, so what if you try again? Where is the actual issue?

    Accepting help from others and relying on others sometimes is not a weakness. You will adapt in time, and you will be able to do it as well. And if it's way beyond anything that you can ever achieve/ "master" in this game, there are plenty of people who can help you/carry you.
    (20)

  5. #5
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kohashi View Post
    I still don't understand why dying and trying again is a concept that seems unfathomable to some here. So what you struggle with mechanics, so what if you die, so what if you try again? Where is the actual issue?

    Accepting help from others and relying on others sometimes is not a weakness. You will adapt in time, and you will be able to do it as well. And if it's way beyond anything that you can ever achieve/ "master" in this game, there are plenty of people who can help you/carry you.
    Take a game like Elden Ring - When I first got to Margit, he stomped me. It wasn't even close, I was unprepared skill/item/level wise, so I went somewhere else first. That said, I could conceivably see a way to beat him. I could see his moves, albeit delayed like a mfer, and realize that I could dodge everything, if I was good enough.

    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.

    I play mostly with Trusts, so when I die, the fight simply restarts, and I'm left trying to struggle through the fight again. So far at least, I eventually either luck through the trouble section, or I have to read/watch a guide to figure out the mechanics. Almost never though, am I able to sort through the mechanic alone, not sure why, maybe I just don't bash my head against the fight enough before looking for guidance. Having to look at guides for every fight isn't really fun, but I just can't follow a lot of the newer more fast paced fights.

    To be clear, not saying fights should be a lot easier, I haven't even played the newer content, just sharing my mindset of how I get overwhelmed and why dying and trying over and over again doesn't really help for some of us.
    (10)
    Last edited by Boblawblah; 08-09-2025 at 09:27 PM.

  6. 08-09-2025 09:44 PM

  7. #7
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Boblawblah View Post
    Take a game like Elden Ring - When I first got to Margit, he stomped me. It wasn't even close, I was unprepared skill/item/level wise, so I went somewhere else first. That said, I could conceivably see a way to beat him. I could see his moves, albeit delayed like a mfer, and realize that I could dodge everything, if I was good enough.

    With FFXIV sometimes, especially newer fights, oftentimes there is so much going on, and I'm already just struggling to do my combos, I don't see any sort of tell on what the enemy is going to do, and the visual effects going on are so overwhelming, I die, and honestly, I have no clue why I died, or what skill I need to look out for. The game gives me zero feedback on the mechanic that killed me.

    I play mostly with Trusts, so when I die, the fight simply restarts, and I'm left trying to struggle through the fight again. So far at least, I eventually either luck through the trouble section, or I have to read/watch a guide to figure out the mechanics. Almost never though, am I able to sort through the mechanic alone, not sure why, maybe I just don't bash my head against the fight enough before looking for guidance. Having to look at guides for every fight isn't really fun, but I just can't follow a lot of the newer more fast paced fights.

    To be clear, not saying fights should be a lot easier, I haven't even played the newer content, just sharing my mindset of how I get overwhelmed and why dying and trying over and over again doesn't really help for some of us.
    I mean, being overwhelmed in a new fight it's completely normal. It seems a lot is going on, but after a while, you adjust. You learn to filter out non-essential things and focus on what is important.

    As for combos and mechanics, that's fine. Dropping a combo or simply stopping to dps so you can figure out a mechanic is a totally valid way to do it. It's still better than dying or taking damage for every single mechanic. There are very few instances where the boss is enraged due to low dps, and I doubt that even if you hardly do any damage, you will be the sole cause of the alliance raid wipe.

    Honestly, when I start a new fight (savage or ultimate) in the beginning, I do 0 damage. This allows me to learn the moves and where to stand/ how to resolve. DPS is only relevant when you reach enrage or you have seen enough mechanics, and you want to optimize.
    (8)
    Last edited by Kohashi; 08-09-2025 at 10:09 PM.