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  1. #381
    Player Mawlzy's Avatar
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    Sep 2023
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    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by PharisHanasaki View Post
    I figure you are just ragebaiting at this point, but in the remote case that you are not, and are simply unable to read or ignoring everything that has been said that does not agree with you, trusts are already the solo mode. The only time they let go of your hand to make a dungeon remotely interesting the game suddenly becomes unplayable to you.

    You don’t seem to recall how or when you got to this level, because clearly you don’t play often. (You post more than me and I got over 17,000 hrs logged on steam, not proud at all). You don’t remember dungeons, bosses, mechanics….

    As for how it affects us, let me remind you that not everything is Black and White. There is not just casuals and raiders, but there are in betweens. And for years said casuals have requested “accesibility” (yes, in quotes, because accesibility means making the game accessible to as many players with special needs such as, but certainly not limited to, people with color blindness, light sensitivy, impaired vision or mobility, etc, as possible, while your “accesibility” means I just wanna be done with this now pls because I can’t be bother to do it so why can’t I skip now so I can go play poker and EVE online), and what has happened is jobs got overly simplified so casuals could play more, now not even raiders bother with some of said jobs, and those who liked the original jobs are now left deciding which weapon suits my healer glam best because mechanically there is not much difference. Were jobs perfect before? No. Where thy fun? For those of us who played and took the time to master them, yes.

    The devs have a history of applying a single patch to all, and honestly you’re not willing to put even a little of bit of effort if you can react to 6 simultaneous poker games but cannot zoom in to pay attention to a single, slowly moving aoe. You have yet failed to explain how it is a “game difficulty” problem.
    Where's the rage baiting? I gave a detailed description of how I experienced the recent content, in which I know full well I must appear to be a total idiot.

    You don't think that description indicates effort? How many wipes would be appropriate? 100? 1000?

    I and others have provided a simple solution. It is definitionally not something the devs could apply a "a single patch to all" because it would be optional.
    (1)

  2. #382
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    I and others have provided a simple solution. It is definitionally not something the devs could apply a "a single patch to all" because it would be optional.
    And what, precisely, is the cost of this optional feature? It certainly won't be nothing, it is never nothing.
    (1)

  3. #383
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EusisLandale View Post
    And what, precisely, is the cost of this optional feature? It certainly won't be nothing, it is never nothing.
    I'd suggest the cost of not having such a feature in terms of lost subs is likely to be far higher than the cost of incorporating it.

    Quote Originally Posted by EusisLandale View Post
    I'm not talking financial costs. I'm talking costs to the game itself. Every feature they have ever added has come at the cost of something else being trimmed down or tossed aside.
    I'm not responsible for SE incompetence.
    (2)
    Last edited by Mawlzy; 08-09-2025 at 05:49 PM.

  4. #384
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mawlzy View Post
    I'd suggest the cost of not having such a feature in terms of lost subs is likely to be far higher than the cost of incorporating it.
    I'm not talking financial costs. I'm talking costs to the game itself. Every feature they have ever added has come at the cost of something else being trimmed down or tossed aside.

    Quote Originally Posted by Mawlzy View Post
    I'm not responsible for SE incompetence.
    You are, however, encouraging it.
    (11)
    Last edited by EusisLandale; 08-09-2025 at 05:53 PM.

  5. #385
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    Do you want to be rude, or do you want to have a sensible discussion?
    Quote Originally Posted by Mawlzy View Post
    ...snip... something about FRU (what's that? thought "CT" was crystal tower?)... usual claim anyone can do anything despite it being clearly false... blah blah.. Oh, actual question:
    Pot, meet Kettle.

    Quote Originally Posted by Mawlzy View Post
    No and no. If I'm rusty or haven't played a game in a while, I figure it is my responsibility to get up to speed with the content I enjoy. The problem I have had with instanced PvE in 14 is that, not only is it side content to what I actually enjoy doing, some of it is required content, and from my perspective it has changed massively.

    ...

    Into Stormblood, MSQ dungeons weren't the dance you describe.
    So why is it not your responsible to get up to speed on instanced PvE content after months off in this case? And if instanced PvE content isn't what you enjoy doing... why are you doing it? There's nothing locked behind this dungeon except for a trial that I'm gonna guess you also won't like. The cutscenes are all on youtube if you want to watch the story

    As for Storm Blood, the MSQ very much had dungeon bosses similar to this where you did the same kind of dance. Bardam's Mettle is I think the most obvious example since they're both non-standard fights with a focus on individual responsibility. The first phase has you dodging four alternating sets of checkerboard aoes, not dissimilar to the alternating line aoes from the blades in the current dungeon, while avoiding a gaze mechanic. The second phase has you taking towers, placing/dodging donut aoes, and placing/dodging chasing aoes, before gathering behind the boss to dodge heavy strike and finally dodging a set of aoes dropping meteors. The third phase then has you dodging a donut aoe while two heavy strikes go off on opposite ends of the arena while identifying which meteor doesn't get destroyed so that you can use it to line of site another meteor dropping from the center. These are all dances from just one fight in just one dungeon. You may find that particular dance easier or harder than the second boss of this current dungeon, that's highly subjective I'd say, but the design was there. It's always been there.
    (12)

  6. #386
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    However, as discussed at length in this thread, there are solutions to this issue that take nothing away from people who like a challenge, that would enable people like me to progress the MSQ, thus allowing them to keep doing the things they enjoy like crafting, gathering and PvP.

    Nobody has told me why this would be the end of the world.
    I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

    And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.
    (1)

  7. #387
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,253
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    this is an mmo, just do it with others and you will be fine. When someone dies 10 times to this boss, then I just keep ressing him and the other members of the group help with killing the add. Theres literally 0 issue
    (7)

  8. #388
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    Get one-shot by something. Puzzled.

    Third time. Exact same result.

    Tab out, watch a guide. Oh there's a spell that needs to be interrupted. Okay. Write the name of the cast on my notepad.
    Sorry for triple posting, but I did want to mention as a word of advice that if a cast is interruptible, the bar will flashing/pulsating, so you can look out for that if you decide to come back in the future.
    (2)

  9. #389
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by FlorineC View Post
    I can't speak for other people, but personally I'm not against an added optional difficulty mode as OP suggested or something similar like giving the player an amount of revives in duty support dungeons (sorry I haven't skimmed all the pages to see every single idea put forward), but I have mentioned several times that, while not the end of the world, any changes like that would take some amount of development time and resources that the team may not have or may not want to allocate towards that. You're asking for something for you and a subset of players that would take away development resource from other aspects of the game. Not that that's a bad thing necessarily, everyone asking for any change is basically doing that, but I think it is important to realize that as simple as the devs simply wishing it and it appearing in the game.

    And that's not even getting into the fact that video games, even live service games run by huge companies like this one, are creative and artistic works that represent the vision of their creators. Of course I can't say for certain what the creators' vision for a baseline MSQ difficulty in this game is, or even if they feel they have a vision one way or the other; But hypothetically at least I don't think there's anything wrong with a creator or creative team deciding that not having an easier difficulty than what we have now is an important part of their vision, and the experience that is their game.
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.

    Quote Originally Posted by FlorineC View Post
    Sorry for triple posting, but I did want to mention as a word of advice that if a cast is interruptible, the bar will flashing/pulsating, so you can look out for that if you decide to come back in the future.
    Appreciate the help, was aware, but I needn't have been. Believe it or not I spent quite a lot of time watching videos by folks like Wesk and Cae and others to better understand mechanics, rotations, and all the rest of it. Guess I'm unusually bad at this particular game.

    Oh and FWIW, Bardam's Mettle is by far my least favorite dungeon from that xpac.
    (1)
    Last edited by Mawlzy; 08-09-2025 at 06:13 PM.

  10. #390
    Player
    FlorineC's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Florine Chattelfort
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Mawlzy View Post
    Honestly at this point I'm just pushing back against posters who are determined to believe that struggling players are simply lazy. My friends who have quit were not. I'm sure this applies to many others who, rather than coming here, have shrugged and silently uninstalled the game.

    I'm not demanding anything. The change I an others have suggested is just that. A suggestion. I believe it would lead to better retention and less frustration, potentially for players across the entire skill spectrum. It's certainly possible SE would find a way to eff it up (have you seen the latest PvP changes?).

    But it's something for the remaining players to figure out. I'm free of it.
    Totally fair, games are a leisure activity and I think it's totally reasonable to tap out when you stop having fun, for whatever reason. While I personally enjoy being challenged in 14's PvE and struggling to improve, I don't think not enjoying that makes someone lazy, and I apologize if I implied as much when I said earlier that anyone can do these fights with time, study, and practice. I get that someone might not want to devote those things to what should be free time because they just might not find it fun. I also don't believe I've used the word "demand" in our conversation, but again I apologize if inadvertently did, or if I implied that you were demanding rather than suggesting.
    (1)

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