Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 112

Thread: Can we please

Hybrid View

  1. #1
    Player
    Bibine_Bine's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Bibine Bine
    World
    Mateus
    Main Class
    Sage Lv 100
    Having untradeable dungeon gear is a very standard and uncontroversial thing for an MMO to do. Crafted gear is not that expensive for a max level player if you're really looking to take shortcuts just to get up to item level. And if you're smart there are websites that monitor MB prices so you could just travel to another server and get the best price possible. Making dungeon loot tradable would just devalue crafted gear.
    (4)
    Last edited by Bibine_Bine; 08-07-2025 at 06:41 AM.

  2. #2
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ephremjlm View Post
    So I and a bunch of FC mates who took a break came back for the new patch, and we went to go and try the new Vana Diel raids. We noticed that a few people didn't have the minimum ilvl 725 gear, so as an FC might do we tried to help in resolving that issue. They obviously didn't have the tombs since they were away.

    "No problem" I thought. I finished the MSQ earlier and I had about 4-6 pieces of 735 gear that should help raise the ilvl substantially, from their 710-700 gear. I went to trade them some of the gear, and I COULDN'T. I completely forgot this game still has the insane arbitrary restriction on, of all things, DUNGEON GEAR.

    So as the title says, can we please do away with this already. It's SUCH a waste of time, and I thought this game was supposed to be friendly to those who take breaks. The only gear available to alleviate this issue was the crafted 740 gear, and there was either none left on the market board, or it was all super expensive. We all spent a mil or two trying trying to get these guys geared just so they could play with us, which also included having to break our party up, hop worlds and check prices in other locations.

    We all know from Occult Crescent and Moogle Tombstone events that SE doesn't care about completely breaking the Market Board, so let people trade gear already, unless its from an ultimate or savage run, or obviously relics. And I'll go one further. If SE is worried about keeping people on the "dailies" hamster wheel, then just simply make dungeon gear alone tradeable.

    Like no lie when I see "other games" that have strict trade restriction I don't even consider them as an option. It's even one of the reason I dropped D4. FFXI has great trading in that OP items have to be earned. Just use that model, it's already mapped out.
    you ..do realize that even IF you were able to trade "dungeon gear"...it's been soulbound to you. you still can't trade it.

    just go craft them a set. as someone who DIDNT take a break from the game. you should have the ability to provide your FC mates with the required gear, no? failing that, buy some.
    (1)

  3. #3
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    474
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ephremjlm View Post
    "No problem" I thought. I finished the MSQ earlier and I had about 4-6 pieces of 735 gear that should help raise the ilvl substantially, from their 710-700 gear. I went to trade them some of the gear, and I COULDN'T. I completely forgot this game still has the insane arbitrary restriction on, of all things, DUNGEON GEAR.
    Considering you probably robbed a poor raider who was just trying to get some of those pieces to update their FRU BiS, this is deserved.
    (0)

  4. #4
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Striker44 View Post
    I see where you're going now. It looks like you've had to respond to a bunch of people here who aren't quite understanding the point you're trying to make, so perhaps step back a moment and consider if the original post maybe wasn't as clear as it sounded in your mind. From reading through it initially, it sounds like your primary complaint is about not being able to get sufficient gear right away, and that the dungeon gear thing is just one little piece of your complaint rather than the main focus. I'd recommend mentioning dungeon gear in the title of the thread or at least in the very first paragraph - I think that would make it more likely for people to understand the point you're actually trying to make.

    Also, when you spend an entire paragraph saying things like "I thought this game was supposed to be friendly to those who take breaks" and then detailing a series of hoops you feel you and your friends need to jump through, that's definitely at the very least implying if not directly claiming the game has poor catch-up mechanics. Just saying.
    Hey my man I'm going to dial back the tone a bit since I don't think you are coming off as malicious, however I simply disagree with some things, and heres why.

    You're right if I would have added specific things in the title or started off by stating my points off the bat, more people might not have misunderstood. That said, I specifically made the post the way I did, starting off with a story format which builds up to my point with a real world example as to my "why" before stating my point (The paragraph title is the beginning of that paragraph btw). I then use supporting points to show that there is no reason we shouldn't be able to trade dungeon gear. If you took from what I said that the game has poor catch up mechanics, then it's being taken personally. I'm saying that BECAUSE of the philosophy and all of these other things, here is an example of why this thing that should be possible became a barrier that was annoying and at this point shouldn't be there.

    The fact that people choose to not actually read and jump to conclusions based on reading anything they deem as pushback, OR completely ignore the points and tell me to do other things or whatever (i've lost track at this point) is completely on them. I don't mind those arguments because I think they actually strengthen mine overall.
    (0)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,606
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TomsYoungerBro View Post
    Considering you probably robbed a poor raider who was just trying to get some of those pieces to update their FRU BiS, this is deserved.
    LOOOOOOL.....

    'Robbed'

    LOL
    (5)

  6. #6
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RenkoBernkastel View Post
    Idk man, if you're so established maybe just craft the gear yourself in a couple of minutes....... Btw 740 gear was 50-100k a piece like 3 days ago on my world so idk, maybe don't get scammed.
    Gee thanks for adding another incoherent comment.

    1. Established? To whom? To you? Crafting makes you established? I'm sorry I have so much time in the game idk how I forgot to become established.
    2. You just told me that being able to trade dungeon gear wouldn't have solved my problem at all but then told me it would have solved my problem but because you might not have any dungeon gear in your possession at the moment it wouldn't make sense. Do you have an armory? Do you not get drops that you don't notice sometimes? Does gear stay in your possession for any amount of time at all before you either trade it in, drop it, sell it, or desynth it? Do you have no dungeon gear for glamor in either your retainers or armory? In ALL of these instances we could have looked to grab gear, traded it, with the expectation to either get it back, or let them keep it.
    3. Oh wow YOUR world. I'll take your advice and try not to get scammed........oh wait except someone who was actually trying to help earlier mentioned the logistics of why the gear is so expensive right now. NONE of us knew this because like I said we just came back and were simply trying to play the games new content with each other.

    Like good lord look outside your own bubble for once and develop some empathy.
    (0)

  7. #7
    Player
    RenkoBernkastel's Avatar
    Join Date
    Oct 2021
    Posts
    47
    Character
    Renko Bernkastel
    World
    Spriggan
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ephremjlm View Post
    Gee thanks for adding another incoherent comment.

    1. Established? To whom? To you? Crafting makes you established? I'm sorry I have so much time in the game idk how I forgot to become established.
    2. You just told me that being able to trade dungeon gear wouldn't have solved my problem at all but then told me it would have solved my problem but because you might not have any dungeon gear in your possession at the moment it wouldn't make sense. Do you have an armory? Do you not get drops that you don't notice sometimes? Does gear stay in your possession for any amount of time at all before you either trade it in, drop it, sell it, or desynth it? Do you have no dungeon gear for glamor in either your retainers or armory? In ALL of these instances we could have looked to grab gear, traded it, with the expectation to either get it back, or let them keep it.
    3. Oh wow YOUR world. I'll take your advice and try not to get scammed........oh wait except someone who was actually trying to help earlier mentioned the logistics of why the gear is so expensive right now. NONE of us knew this because like I said we just came back and were simply trying to play the games new content with each other.

    Like good lord look outside your own bubble for once and develop some empathy.
    Did you fall on your head or something? YOU YOURSELF called yourself an established player, that's why I said it in the first place.
    I also said it would have solved your one problem one time but it wouldn't be the be all end all solution to said problem. Multiple people can suffer from the same issue, you having gear left lying around doesn't fix THEIR issue. My god, you have the reading comprehension of a 2 year old. Imagine figuring out context on your own. You know how some people in the world go hungry every day? YOU having food doesn't solve that.

    Actual neanderthal.
    (4)

  8. #8
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RenkoBernkastel View Post
    Did you fall on your head or something? YOU YOURSELF called yourself an established player, that's why I said it in the first place.
    I also said it would have solved your one problem one time but it wouldn't be the be all end all solution to said problem. Multiple people can suffer from the same issue, you having gear left lying around doesn't fix THEIR issue. My god, you have the reading comprehension of a 2 year old. Imagine figuring out context on your own. You know how some people in the world go hungry every day? YOU having food doesn't solve that.

    Actual neanderthal.
    Oh you're right my apologies i'm dealing with a bunch of ignorant comments back to back by people who make this game their personality so that part slipped. That said your assumption that an established player means you can craft the latest gear is still weird. idk what to tell you on that. With how many hours this game requires simply finishing the MSQ can make someone established.

    And lol talk about reading comprehension, what do you think all of those examples I gave were? They were about being able to trade those gear pieces and how they would solve a lot of those problems. WHAT!?

    Your exact quote: "but it wouldn't solve the issue at all because who tf stores loads of random dungeon gear so they can maybe eventually outfit some friends later on"

    I can tell you never played any other MMO before that has trading because gifting people gear, or even letting them borrow it is a super common thing in those games. If we could trade those gear pieces I would say it would definitely help solve that problem. Did I ever say that it was the "END ALL BE ALL" solution? No I didn't, so Idk why you are even jumping to that conclusion as if that was my argument. Even using it as a rebuttal is weird as if its all or nothing.

    And I'd rather be a neanderthal, than a clown in the circus ring I'm seeing here.
    (1)
    Last edited by Ephremjlm; 08-08-2025 at 05:24 AM.

  9. #9
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Haru304 View Post
    If you - and your friends - want to exclude an entire progression pillar from your game-play, that's entirely valid. It is however disingenuous to imply it isn't a 'major part' of the experience simply because you choose not to engage with it. It's how these systems are designed.

    The system expects; some level of time investment, gil/material investment or community investment.

    I understand, fully, that you just want the easiest possible path of least resistance short-cut so you and your friends can tackle the most recent content - and leave again - but that's not how this game works by design. And it shouldn't do so. Because that's not how the participation loop for the game is intended.

    The reasons why you can't trade for dungeon gear would, off the top of my head, revolve around... RMT abuse, keeping personal engagement with the content, ensures that there's some tangible value to participating in dungeon content, etc.

    Free gear distribution without participation is a horrendous idea.
    I actually don't know what to say and part of me thinks you're trolling. You are factually wrong.

    1. Crafting and gathering is not an essential progression pillar. I've played FFXIV since the beginning of Stormblood, crafting/gathering has NEVER been a requirement.

    2. I'm fine with MMO's requiring time investment. This isn't the one that usually does though. In fact it's literally in their marketing. Don't believe me?
    "Experience a new generation of MMORPG where grinding is kept to a minimum so you can enjoy more immediate results!" - https://freetrial.finalfantasyxiv.co...id=22365075108

    3. Yes in that specific moment we wanted a short path to get to the minimum item level for a run so that EVERYONE could play together.....like you normally would in an MMO. Whether or not we leave afterwards should have nothing to do with anything. Yoshi P. specifically tells us to leave when we have nothing that we want to do. And again, you are FACTUALLY wrong. The game DOES work that way. And it DID work. YOU people wanted all the QOL and so the expectation when playing the game is that we don't have weird arbitrary barriers like this one.

    4. My man trading dungeon gear that almost no one uses would not affect RMT at all. It also wouldn't affect ANYTHING as far as engagement. You still have your little tombstone hamster wheel that ends up being BIS in most instances.

    It's funny, for someone who wants so much player participation and engagement, i'm shocked FFXIV is your go to game. I'd like to see how you fare logging into classic FFXI, or Everquest, because your answers make it sound like you have some weird idea of how you think the game should operate vs how it does and you want to verbally shoot down anyone who disagrees with you. But again, I'd say you should take it up with Yoshi P. not me. I'm just playing the game the way it works and is currently intended.
    (1)

  10. #10
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Ephremjlm View Post
    I actually don't know what to say and part of me thinks you're trolling. You are factually wrong.

    1. Crafting and gathering is not an essential progression pillar. I've played FFXIV since the beginning of Stormblood, crafting/gathering has NEVER been a requirement.

    2. I'm fine with MMO's requiring time investment. This isn't the one that usually does though. In fact it's literally in their marketing. Don't believe me?
    "Experience a new generation of MMORPG where grinding is kept to a minimum so you can enjoy more immediate results!" - https://freetrial.finalfantasyxiv.co...id=22365075108

    3. Yes in that specific moment we wanted a short path to get to the minimum item level for a run so that EVERYONE could play together.....like you normally would in an MMO. Whether or not we leave afterwards should have nothing to do with anything. Yoshi P. specifically tells us to leave when we have nothing that we want to do. And again, you are FACTUALLY wrong. The game DOES work that way. And it DID work. YOU people wanted all the QOL and so the expectation when playing the game is that we don't have weird arbitrary barriers like this one.

    4. My man trading dungeon gear that almost no one uses would not affect RMT at all. It also wouldn't affect ANYTHING as far as engagement. You still have your little tombstone hamster wheel that ends up being BIS in most instances.

    It's funny, for someone who wants so much player participation and engagement, i'm shocked FFXIV is your go to game. I'd like to see how you fare logging into classic FFXI, or Everquest, because your answers make it sound like you have some weird idea of how you think the game should operate vs how it does and you want to verbally shoot down anyone who disagrees with you. But again, I'd say you should take it up with Yoshi P. not me. I'm just playing the game the way it works and is currently intended.
    That's a lot of reasonably cherry picked nonsense right there. Won't lie. I'll keep things short and sweet, and assume that you're arguing in good faith. I'll not sink to accusing someone of trolling based on the premise of disagreement - that's pretty damned lazy.

    1. You're confusing requirement with relevance. You're choosing to ignore an entire gear progression system, on the basis that you don't like it and seem to believe it's irrelevant. Here, let's examine why. First.

    It's a common, well utilised progression pillar and is arguably the fastest way to get back into raiding upon rejoining the game. Crafted gear is -consistently- BIS on release. It drives the player economy. It isn't fluff. It's a core system. Money made via crafted gear is pumped back into food, potions, housing, PENTAMELDING, etcetera. There are ENTIRE content systems built specifically around it; Ishgard Restoration, Custom Deliveries, Collectibles, etcetera. Essential? No. One of the core systems of progression used by the community? Absolutely yes.
    (2)

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast