It is not a major part of THE mmorpg experience. Maybe YOURS, but I've been playing MMO's for over 20 years, and have played games like classic FFXI which are far more tedious, and didn't craft. That's not even the argument here. I can't for the life of me understand why you people keep arguing that as if it's a good rebuttal for not being able to trade simple dungeon gear. I even said multiple times what we were doing. Do you really think farming them full sets of gear via dungeons, or tombstones is something that we could just do in the moment? These arguments are all in bad faith that maybe try to perform some kind of weird gotcha? I just don't understand the lack of empathy here.Seems to me as if it would just be easier across the board to have at least one or two people in an FC that aren't opposed to crafting. Supply them with the needed materials.
Profit.
If none of you enjoy crafting or gathering, which is a major part of the MMORPG experience, then... I don't know what to say. As for dungeon gear... why not just run the dungeons?
We worked with the people we had available, and we wanted to play together. We were all level 100. They had 7.1 gear. We wanted to trade them slightly better gear, but couldn't for an unexplained arbitrary reason. My argument is that they should change it and gave a real world example as to why. Simple as that.
First time?I can't for the life of me understand why you people keep arguing that as if it's a good rebuttal for not being able to trade simple dungeon gear. I even said multiple times what we were doing. Do you really think farming them full sets of gear via dungeons, or tombstones is something that we could just do in the moment? These arguments are all in bad faith that maybe try to perform some kind of weird gotcha? I just don't understand the lack of empathy here.
My brother, these are the official forums you're posting on. Half of the accounts are just a highlander's bot, and the other half are just shitposters playing devil's advocate for a small ten yen company while they're bored at work IRL. There are people here who bitch about the cost of a phoenix down. There are people who defend the cash shop. These aren't serious people.
The only reason to keep dungeon gear untradeable is to provide an incentive for people to farm that dungeon long-term. But since most of the dungeon gear in this expansion has been ugly af and/or undyeable, and the level 100 dungeons don't have a pity drop system like leveling dungeons do, most people don't bother with the farm so it's a moot point. That other person who explained why your crafted gear was expensive was correct; everyone's buying it again right now to turn it into 750 gear. You picked probably the second worst time to buy it; the actual worst time would have been at release, and the second worst time was right now, literally in this moment, because demand's spiked. It's not a good time to catch up unless you're rich or have a rich friend, or have a lot of time to farm normal raid gear like that other dude suggested.
3 pages of comments and only like 2 actually helpful replies; welcome to the official forums bro.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
It is not my first time lol. I want people who by chance do read this though, to actually realize how absurd their arguments are. How they don't address any of the points. I know exactly why they keep most things untradeable, and it's not for fear of RMT, because they kill the economy on their own. It's why I made the supporting points I did. That said, dungeon gear acts as a pseudo currency for other things, and it would literally break absolutely nothing if they did make it tradeable. Dailies still have their incentives. Why equip dungeon gear when you can farm tombs unless you are in a situation similar to what i mentioned. It would actually break absolutely nothing.First time?
My brother, these are the official forums you're posting on. Half of the accounts are just a highlander's bot, and the other half are just shitposters playing devil's advocate for a small ten yen company while they're bored at work IRL. There are people here who bitch about the cost of a phoenix down. There are people who defend the cash shop. These aren't serious people.
The only reason to keep dungeon gear untradeable is to provide an incentive for people to farm that dungeon long-term. But since most of the dungeon gear in this expansion has been ugly af and/or undyeable, and the level 100 dungeons don't have a pity drop system like leveling dungeons do, most people don't bother with the farm so it's a moot point. That other person who explained why your crafted gear was expensive was correct; everyone's buying it again right now to turn it into 750 gear. You picked probably the second worst time to buy it; the actual worst time would have been at release, and the second worst time was right now, literally in this moment, because demand's spiked. It's not a good time to catch up unless you're rich or have a rich friend, or have a lot of time to farm normal raid gear like that other dude suggested.
3 pages of comments and only like 2 actually helpful replies; welcome to the official forums bro.
Idk man, if you're so established maybe just craft the gear yourself in a couple of minutes.Yeah dude because spamming shout chat for free gear is totally the play. And yeah I DO expect that if we take a short break as established players we should be able to jump back in again. Play the game a little? What do you mean DAILIES? LVL 50 dungeon runs? For weekly capped tombstones? We are all level 100, rotations aren't going to change for this content based on our gear.
Like what are you even going on about? Everything you're saying is ridiculous. If you want to white knight the game there are better ways to do it.
I think making dungeon gear tradeable is a good idea in general, but it wouldn't solve the issue at all because who tf stores loads of random dungeon gear so they can maybe eventually outfit some friends later on who might come back. It would've worked in your case and that's it. You'd still have to spend Gil in the end. Btw 740 gear was 50-100k a piece like 3 days ago on my world so idk, maybe don't get scammed.
Last edited by RenkoBernkastel; 08-07-2025 at 02:32 AM. Reason: Telling the idiot that he has to spend gil anyway
I see where you're going now. It looks like you've had to respond to a bunch of people here who aren't quite understanding the point you're trying to make, so perhaps step back a moment and consider if the original post maybe wasn't as clear as it sounded in your mind. From reading through it initially, it sounds like your primary complaint is about not being able to get sufficient gear right away, and that the dungeon gear thing is just one little piece of your complaint rather than the main focus. I'd recommend mentioning dungeon gear in the title of the thread or at least in the very first paragraph - I think that would make it more likely for people to understand the point you're actually trying to make.I think you misunderstood my point completely. I never said FFXIV had poor catch up mechanics. I never said FFXIV wasn't easier than most other games. Our FC spans from coast to coast and some of us like myself have to be up at 5am for work, and if they don't get off until 8pm my time and we want to play together, then the ability to simply trade otherwise useless dungeon gear (my only real point in all of this) is an unnecessary barrier, that made things far more complicated than it needed to be.
The ability to trade dungeon gear literally doesn't break anything in the game, and I used all the points I brought up as support for that.
Also, when you spend an entire paragraph saying things like "I thought this game was supposed to be friendly to those who take breaks" and then detailing a series of hoops you feel you and your friends need to jump through, that's definitely at the very least implying if not directly claiming the game has poor catch-up mechanics. Just saying.
This thread is why the game will drop off a cliff very soon. For the record, I'm all caught up, savage BiS, all that nonsense so this isn't really a problem I can relate to. However, as a human possessing of empathy and a very mild level of intelligence (enough to shake my head and it doesn't make a rattle sound) I think I can translate for the "best community:"
- Most of the "players" are "dead" accounts, and SE needs them back badly. If they didn't, you'd be getting shitty copy-paste instead of "we copy-pasted but we made the fights good this time please don't leave"
- Most people that come back want to play the content that came out. That was the reason they came back. This is, in most cases, SE's only chance at getting their missing players back
- If coming back to play the content is a bad experience for ANY reason, the players will simply leave. SE and the greater community isn't entitled to healthy retention. The game will simply continue to decline and in 5ish years everyone will cry about they "good old days" in which they conveniently forget they were part of the unwelcoming force that drove away fresh players or returning players
- "So you're saying that SE should bend to the whims of the-" yes. Obviously I am, don't be dense. Where the majority of the money comes from (not raiders btw, not the 12 people who run roulettes every day without fail. Not the forums even lol. The majority) should dictate the needs of this game. Namely QoL problems remedied, and actual midcore content (stop mr raider. I see you. Stop right there I caught you typing). A good story would deffo help too, but after 7.3 ended with "it was the Ascians they're back" we all know the story is cooked and 8.0 might be worse than 7.0.
I get it. This game is y'alls job or whatever. I don't really care. I play the game to have fun and that's what most people do. When we stop having fun, we leave, simple as. When my sub expires I have renew turned off. That might be the first good thing for you to look forward to in over a year. But the way you're treating this dude for airing genuine grievances? Shame. Not unexpected, but shame nonetheless.
The ilvl 720 gear can be augmented to ilvl 730. Unfortunately only one piece a week. You also have the new ilvl 740 gear you can get from the second portion of the normal raids. Accessories just require one token. You should be able to do the first alliance raid already and they drop ilvl 725 gear. Idk if there is a weekly cap but it's doable. The obligatory grind is part of the game.Yeah dude because spamming shout chat for free gear is totally the play. And yeah I DO expect that if we take a short break as established players we should be able to jump back in again. Play the game a little? What do you mean DAILIES? LVL 50 dungeon runs? For weekly capped tombstones? We are all level 100, rotations aren't going to change for this content based on our gear.
Like what are you even going on about? Everything you're saying is ridiculous. If you want to white knight the game there are better ways to do it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.