



Square should have used more steps and more varied steps you won’t hear me complaining
But acting like 5 hours to do 1/3 of a grind designed to last 4 months is completely unrealistically excessive is stretching it
Like based on achievement points a good 20-30% of the playerbase is already passively collecting relics from tomestones and we aren’t even a month into the 4 months it’s supposed to last for
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

I'm done with the demiatma step. Took 3 weeks? Quite OK drop rate in the end. Collected the last two pieces I needed outside of OC. Didn't even manage to level to 20 in OC so I guess I'll have to go back eventually.
Honestly, I've just finished my last alt job relic, so I guess I'll hope the next few steps will be out in several months, sigh.

I have the impression that the drop rate is reduced with every piece you get of the same color. I started grinding in one of the Dawntrail areas and got 2 pieces in less than 1h, sure got lucky. I'm now in the 4th day trying to get the 3rd piece and nothing, I'm giving up.
Also I've been leveling doing CEs, I'm lvl 12 now and got 2 pieces so far.
Indeed RNG content progression is just bad and lazy design. Relic progression from Bozja was good IMO even though it was a bit easy. I've read somewhere that Yoshi-P acknowledged that it was to easy and would make it more challenging for the next relic but really, is low rate RNG your concept of challenging? give me a break.




Genuinely in the nicest way possible what are you doing that it takes you FOUR days to get to knowledge level 12.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
its a once in a lifetime step, you dont even have to repeat it. They should have made it 2% like ARR atmas because everyone was done with it in no time and got back to complaining, that theres nothing to do in the gameI have the impression that the drop rate is reduced with every piece you get of the same color. I started grinding in one of the Dawntrail areas and got 2 pieces in less than 1h, sure got lucky. I'm now in the 4th day trying to get the 3rd piece and nothing, I'm giving up.
Also I've been leveling doing CEs, I'm lvl 12 now and got 2 pieces so far.
Indeed RNG content progression is just bad and lazy design. Relic progression from Bozja was good IMO even though it was a bit easy. I've read somewhere that Yoshi-P acknowledged that it was to easy and would make it more challenging for the next relic but really, is low rate RNG your concept of challenging? give me a break.


How SE designed it:
Get 3 demiatmas, of which there are 6 colours, by doing FATEs and CEs in OC, or by doing FATEs in Dawntrail Zones. Each colour correlates to a part of the map in OC, or a specific Zone in the DT map.
After completing the initial quest, a vendor opens up, who sells you a new kind of Ore for 500 tomes each.
Spend 1500 tomes on 3 of the new Ore, and use the 3 Ore to buy the Relic.
How SE should have designed it (additions/changes in bold):
Get 3 demiatmas, of which there are 6 colours, by doing FATEs and CEs in OC, or by doing FATEs in Dawntrail Zones. Each colour correlates to a part of the map in OC, or a specific Zone in the DT map.
Once you have done that, you buy the Relic by giving Gerolt another set of 1 of each of the 6 demiatmas.
Wow, now any duplicates you happen to get, you can use on other relics instead of them being useless after the initial quest!
After completing the initial quest, a vendor opens up, who sells you the demiatma types for 250 tomes each. (This is instead of the 3 ores, but results in the same overall tome cost of 1500 tomes per Relic)
Wow, now if you have a ton of one kind of Demiatma, and not enough of another type, you can use the vendor and tomes as 'bad luck protection' and target-buy the one you have less of, to re-equalize your demiatma count!
Additionally, getting duplicate Demiatmas while farming out in OC stops feeling like 'damn my RNG is in all the wrong places' and starts feeling like 'hell yeh I just saved 250 tomes!!!'
Upon starting the 'get Gerolt his materials' quest, Bicolor Gemstone vendors in each Dawntrail Zone start offering the Zone's Demiatma type upon reaching Rank 3 for the Zone (cost: 250 Gems)
Wow, now if you are farming in the DT zones for the Demiatmas, you have a form of 'bad luck protection'! It also gives players more reason to grind out the Shared FATE system (beyond the current reward structure it has).
Additionally, because you can earn Bicolor Gemstones from as low as 70ish (via SHB FATEs), players might take the opportunity to level alt Jobs, even Jobs that aren't in the Dawntrail level bracket!
The amount of missed opportunities to revitalize older content is staggering. SE's perception of 'keep old content relevant' seems to be 'tie it to tomes, that way people will do roulettes', but there's more to the game than Instances.
Heck, instead of 'Dawntrail Zones', we've now got six expansions: ARR, HW, SB, SHB, EW, DT. Why did they not have each of the Demiatmas be linked to an expansion (blue = HW, red = SB, purple = SHB, etc), and have FATEs in EVERY zone be revitalized, instead of having everyone cram into Shaaloani like sardines? That way, we'd also cause a revitalization of the boss FATEs, like The Eyes Have It in Coerthas Central, the Tarrasque one in Forelands, the FATE chains that grant achievements in SHB, allowing newer players a chance to get assistance with getting those achievements/rewards in a more organic way
Last edited by ForsakenRoe; 08-04-2025 at 02:31 AM.
Honestly, I don't think the Demiatma drop rates are an issue... because you only need to do it once. I feel they reached a good balance between the grind of ARR and the 'welfare-free' ones from Endwalker.
Demiatma could have an alternative, more grindy, way of obtaining, though, for those lacking in the Luck stat. For example, maybe one would drop per week for certain synced old savage fights. Or maybe one could drop from a full 100 HoH clear.
TBH, I don't mind Fate Farm in DT ONLY. I just would feel much more miserable if I had to do ARR, HW, and Stb maps all over again.
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