Quote Originally Posted by Kohashi View Post
I must admit, when I was new to the game, I was rewarded with a phoenix down, and I genuinely tried to revive one of my fallen teammates because I remembered from one of their previous games that this is what the item does.

Why would this be a step in the wrong direction? It is in line with their previous games and a nice addition to it.

As for more challenging content, I wish they would incorporate more mechanics that you see in harder types of content, but done in a simplistic and non-punishing manner. Most of the stuff that you learn in dungeons is Stack, Tank Buster, and spread.
Because following gameplay themes and systems from single player turn-based RPGs doesn't always translate well to other genres. Yes, this is a Final Fantasy game, but that doesn't mean it should incorporate every single gameplay mechanic from the entire series.

A very common complaint throughout a lot of the playerbase is that there is a large subsection of players that never learn how to do basic story mode mechanics or learn how to properly play their job. Dying and wiping isn't a punishment, it's the natural response system in video games. It's not failure, it's direct feedback that someone did something wrong. Even partially negating that is going to encourage more limping across the finish line for MSQ duties instead of people taking the effort and learning how basic fights and mechanics work. Is it frustrating when someone is at a high level and doesn't understand core mechanics? Sure. But I'd rather have a longer duty and explain things so someone can learn (assuming they are receptive to communication and cooperation) than simply finish a duty quickly. I play online games (and MMOs) for the community, cooperation, and coordination, not for instant gratification.

There's a lot of mechanics that used to be extreme or savage only but have been incorporated into MSQ duties. It's happened for a long time, but it usually lags behind a couple of expansions. I think one of the more obvious ones in Dawntrail is the final boss of the lvl 93 dungeon, has a lot of mechanics ripped directly from E4S.