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  1. #1
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,052
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s just your dots

    It’s just your complexity

    It’s just tanks helping you

    It’s just super competant players who don’t need you

    It’s just 4 man content

    What’s next “it’s just an option to select ‘no healer in DF’”

    The phrase “death by a thousand cuts” has apparently been forgotten
    I haven't been following the community tightly as I used to be recently, but it seems to me that healers are already losing their minds over something both RDM & SMN (Non-healer jobs) are still easily pulling off. Heck, without the MP limit, RDM could spam rezzes to multiple players in a few seconds (Dualcast: Cure/Attack + Rez)

    Do you honestly think Phoenix Downs are going to keep the party's HP up during dungeon pulls? Even if we consider the 'Slippery slope' in which the devs allowed it to be used in 8-man content. It will be difficult for a player (Tank or DPS) going around rezzing several players and maintaining their HP as a non-healer, and that's not counting the enrage or the mechanics involved.

    As a fan of RPG elements, and of several Final Fantasy games, I'm glad to see Phoenix Downs earning a spotlight and an emphasis on coming prepared with items in your inventory rather than it being pure skills & spells.

    Besides, what are we going to do when a healer messes up and dies mid-fight in a dungeon? Wipe and restart the boss again just because of one player who wants to feel his role is fulfilled? I'd rather have an emphasis on individual accountability and contribution.

    Quote Originally Posted by Rein_eon_Osborne View Post
    I'd wager they're trying to see how far they can go, starting from 4-mans for now. There's no guarantee they will actually pull that off, but there's also no reason to not suspect that outcome.

    NGL I kinda wish RDM and SMN raises instantly inflicts BoD so at the very least it'll give reasons for healer to handle the first raises. Or hey.. give one of the healer a niche to ignore Weakness/BoD maybe WHM.
    Your job role is 'Healer' not 'Ressurector' so instead of worrying about a non-healer rezzing. It might be better to keep everyone alive so they don't have any need to rez in the first place. Granted, some mechanics can one-shot players, but still healers are needed as healers, not as rezzing machines (Otherwise, there'd have been no need to bring healers instead of SMN & RDMs)

    I do agree with healers that there might be better ways to grant healers the complexity they need (I still find EW AST Rework to be ridiculous), but it's not about resurrections at all. Other games (WoW and GW2, for example) had resurrections in the hands of other roles and players but still had functional healer roles and need to bring one or more.
    (1)
    Last edited by Kranel_San; 07-26-2025 at 05:37 PM.

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,069
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kranel_San View Post
    [...]Your job role is 'Healer' not 'Ressurector' so instead of worrying about a non-healer rezzing. It might be better to keep everyone alive so they don't have any need to rez in the first place. Granted, some mechanics can one-shot players, but still healers are needed as healers, not as rezzing machines (Otherwise, there'd have been no need to bring healers instead of SMN & RDMs)

    I do agree with healers that there might be better ways to grant healers the complexity they need (I still find EW AST Rework to be ridiculous), but it's not about resurrections at all. Other games (WoW and GW2, for example) had resurrections in the hands of other roles and players but still had functional healer roles and need to bring one or more.
    1. Never said we are -the resurrector-. I'm also aware that raising in some other games are NOT 'healer mechanic'. But that's besides the point: this game design clearly think it is 'healer thing' since time immemorial, which they slowly allow that perk to bleed over to other roles. I've said my piece in another similar thread that this PD change is a good change in vacuum. But given the context that they NEVER expand this feature until healers are barren dry in EW+, why do you think some healers are yelling about what remains of their barren tools being further devalued indirectly? Why is this PD change didn't happen like... since 2.0? I don't think that's hard to comprehend.
    2. Sure, then let us heal; where are those damage that I can heal now? Jokes on you, healers in many 4-man contents are needed not because we have to heal. It's because DF pug queue won't pop without 1/1/2 compo.
    (0)

  3. #3
    Player
    YukioKobayashi's Avatar
    Join Date
    Mar 2019
    Posts
    196
    Character
    Ike Xander
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    1. Never said we are -the resurrector-. I'm also aware that raising in some other games are NOT 'healer mechanic'. But that's besides the point: this game design clearly think it is 'healer thing'
    In the Final Fantasy universe - raising was NEVER a healer only thing. The Phoenix Down is the most common way to raise in all FF titles except XIV.

    I dont really know why healer mains are complaining. You guys wont see a DPS raising another DPS, sitting there for a 8sec long cast. Its for the times you healermains are bitting the dust in an expertdunegon again. For the times you guys have failed doing mechanics while doing the braindead glare spam.
    (3)

  4. #4
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,069
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by YukioKobayashi View Post
    [...]I dont really know why healer mains are complaining. You guys wont see a DPS raising another DPS, sitting there for a 8sec long cast.[...]
    If you bothered to read further, then you'll see that I laid out a possible reason why some are yelling - twice in fact in this same page.

    Also strange that plenty of SMNs I see in DF would gladly sit still 8s to hardcast their raise once they've spent their Swiftcast. Anywhere. Not just 4-mans. Hey who knows it's different in EU? :P
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