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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,630
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kranel_San View Post
    You know this is just for any 4-man content right? Normal raids, ally raids, trials, extremes, and ultimates won't have Phoenix downs working there.
    It’s just your dots

    It’s just your complexity

    It’s just tanks helping you

    It’s just super competant players who don’t need you

    It’s just 4 man content

    What’s next “it’s just an option to select ‘no healer in DF’”

    The phrase “death by a thousand cuts” has apparently been forgotten
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The phrase “death by a thousand cuts” has apparently been forgotten
    Ehhh... not agreeing that a particular change is for the worse =/= forgetting that "death by a thousand cuts" exists.

    For the same reason I liked not needing a Ranger to be allowed to play the game past the nth minute of continuous combat before, I like that someone could now rez the healer... in theory.

    I'm just not sure I like the particular manner of implementation.

    For instance, I'd prefer that the long cooldown on Phoenix Down be party-wide via some debuff reset only on a wipe. 1 abnormal/extra battle-rez is enough and generally then reserves it for the tank or healer rather than allowing one to forgo a typical rezzer entirely.

    ____________

    As for SMN/RDM raises, I'd have just preferred that healer raises bring the target back with more HP and MP (e.g., at 40%) than non-healers' (e.g., at 10%), and perhaps that Dualcast reduce one's cast-times by that of Verthunder/Veraero rather than completely nullifying the cast-time. And buff SMN/RDM damage towards Pictomancer's in compensation.
    (0)
    Last edited by Shurrikhan; 07-26-2025 at 05:06 PM.