Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 93

Hybrid View

  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,332
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    my hope is them adding this means they'll make healers more complex again, because the healer isn't going to be the make or break for 4 man content anymore because nobody else can res em
    (1)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    665
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by YukioKobayashi View Post
    Gameplaywise this is definitely the step in the wrong direction (for now.). This game is already too easy and not punishing enough.
    We have to ask ourself what actually is Final Fanatsy as a whole. Except some of the skills like Cure,Flare ect and the occasional references to older FF titles in MSQ and Raids there isnt much that screams "That's Final Fantasy". Bringing a staple like the Phoenix Down in a useable way back to XIV is actually not too bad.
    This also gives them the option to make future 4-Man Casual content like Expertdungeons a bit more challenging.

    The healer mains crying about this - please hand over Swiftcast and Surecast back to blackmage.

    I must admit, when I was new to the game, I was rewarded with a phoenix down, and I genuinely tried to revive one of my fallen teammates because I remembered from one of their previous games that this is what the item does.

    Why would this be a step in the wrong direction? It is in line with their previous games and a nice addition to it.

    As for more challenging content, I wish they would incorporate more mechanics that you see in harder types of content, but done in a simplistic and non-punishing manner. Most of the stuff that you learn in dungeons is Stack, Tank Buster, and spread.
    (1)

  3. #3
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
    Posts
    77
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kohashi View Post
    I must admit, when I was new to the game, I was rewarded with a phoenix down, and I genuinely tried to revive one of my fallen teammates because I remembered from one of their previous games that this is what the item does.

    Why would this be a step in the wrong direction? It is in line with their previous games and a nice addition to it.

    As for more challenging content, I wish they would incorporate more mechanics that you see in harder types of content, but done in a simplistic and non-punishing manner. Most of the stuff that you learn in dungeons is Stack, Tank Buster, and spread.
    Because following gameplay themes and systems from single player turn-based RPGs doesn't always translate well to other genres. Yes, this is a Final Fantasy game, but that doesn't mean it should incorporate every single gameplay mechanic from the entire series.

    A very common complaint throughout a lot of the playerbase is that there is a large subsection of players that never learn how to do basic story mode mechanics or learn how to properly play their job. Dying and wiping isn't a punishment, it's the natural response system in video games. It's not failure, it's direct feedback that someone did something wrong. Even partially negating that is going to encourage more limping across the finish line for MSQ duties instead of people taking the effort and learning how basic fights and mechanics work. Is it frustrating when someone is at a high level and doesn't understand core mechanics? Sure. But I'd rather have a longer duty and explain things so someone can learn (assuming they are receptive to communication and cooperation) than simply finish a duty quickly. I play online games (and MMOs) for the community, cooperation, and coordination, not for instant gratification.

    There's a lot of mechanics that used to be extreme or savage only but have been incorporated into MSQ duties. It's happened for a long time, but it usually lags behind a couple of expansions. I think one of the more obvious ones in Dawntrail is the final boss of the lvl 93 dungeon, has a lot of mechanics ripped directly from E4S.
    (2)

  4. #4
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    665
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ryaze View Post
    Because following gameplay themes and systems from single player turn-based RPGs doesn't always translate well to other genres. Yes, this is a Final Fantasy game, but that doesn't mean it should incorporate every single gameplay mechanic from the entire series.

    A very common complaint throughout a lot of the playerbase is that there is a large subsection of players that never learn how to do basic story mode mechanics or learn how to properly play their job. Dying and wiping isn't a punishment, it's the natural response system in video games. It's not failure, it's direct feedback that someone did something wrong. Even partially negating that is going to encourage more limping across the finish line for MSQ duties instead of people taking the effort and learning how basic fights and mechanics work. Is it frustrating when someone is at a high level and doesn't understand core mechanics? Sure. But I'd rather have a longer duty and explain things so someone can learn (assuming they are receptive to communication and cooperation) than simply finish a duty quickly. I play online games (and MMOs) for the community, cooperation, and coordination, not for instant gratification.

    There's a lot of mechanics that used to be extreme or savage only but have been incorporated into MSQ duties. It's happened for a long time, but it usually lags behind a couple of expansions. I think one of the more obvious ones in Dawntrail is the final boss of the lvl 93 dungeon, has a lot of mechanics ripped directly from E4S.
    I mean, that's the entire idea of this game. An adaptation of their previous games in an MMO setup. I would have personally stayed away from it and just kept some sense of familiarity, like races and maaaaaaaaaaaaaaaaaaaaaaybe some classes, but yeah, I do think it limited their creativity and innovation in terms of role/ class design, but anyway, that's beside the point now. Overall, I don't mind the idea.

    As for stuff taking longer, I don't mind it either; however, I do approach the entire thing differently. I let them figure it out themselves. If they want guidance, they can ask. They aren't a bunch of toddlers whose hands need to be held at all times.

    Regarding mechanics in duties/ raids normally they use a mix of old mechanics that people might be familiar with and also a few that are 100% new. I generally don't mind that formula either because I'm pretty sure, not a lot of people did all of the content religiously and still remeber every detail on how to solve it.
    (0)

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,733
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    They should give me reraise instead.
    (0)

  6. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,279
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Gonna be keeping an eye on upcoming job changes as a result of these changes. At the very least, this seems like set up for some potentially really big changes, especially for jobs with rezzes.
    (1)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by mallleable View Post
    Gonna be keeping an eye on upcoming job changes as a result of these changes. At the very least, this seems like set up for some potentially really big changes, especially for jobs with rezzes.
    You are very optimistic about this lol. That's what I thought initially but cynicism prevails in the end.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,279
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    You are very optimistic about this lol. That's what I thought initially but cynicism prevails in the end.
    Even if we assume this is being done primarily to make 4 player fights, especially group deep dungeons easier, and more forgiving, it's a decision that cannot be made in a vacuum. Even if we don't get get any job changes in 7.3, the dominoes are already falling.
    (0)

  9. #9
    Player
    Aviatorhead's Avatar
    Join Date
    Jul 2024
    Posts
    67
    Character
    Honey Slaughter
    World
    Excalibur
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    None of this will matter until you're dead, at which point you've already failed and consigned your party to either a wipe or a 10+ minute tank solo.

    The party having this option, then, for when you've failed (have died and/or can't be bothered to rez) is vastly preferable to not having it.



    Should healers get more of interest to do, at minimum in terms of downtime activities (when no healing is required)? Of course. But that's independently been the case since Shadowbringers' release.
    I'm not sure what these has to do with what I said, sorry, maybe I'm reading it wrong. But I agree with you & I've wanted more ways to rez for a while now. Making healers more interesting and necessary is the next step for the devs.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Because the rezzing isn't "stealing" one's job as a healer given that due to its limitations its almost only going to be used when the healer has already failed (is dead, or has let too many die to have MP/SC).

    But if agreed on the result despite that difference in perspective, then alrighty.


    EDIT: I misread the earlier quote. Because I rarely see the healer die early on (as they tend to murder themselves at least a bit less often than the DPS) and the tank then able to keep everyone up in healer-like fashion, I read had too much into it and missed the point.
    (0)
    Last edited by Shurrikhan; 07-28-2025 at 02:52 AM.

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast