I don't think that is necessarily an issue. I think most people just can't articulate the actual problems they have. They want the enemies and the process of traveling through the dungeon to be interesting and create a varied experience each time. I think the issue is really that they did this via variant dungeons instead, a type of content you'll do then never touch it again because it has no roulette.
Agreed. People could go exploring through Sastasha but it's not as if they do. If anyone reading this is unaware Sastasha isn't just a hallway, you just proved my point. Players treat it as such so much that you come to think it is just a hallway anyway.Its because speed runners looking for quick clears SKIPPED exploring the dungeon.
Another thing speedrunners caused was walls to be added. You can still see proof of this by entering each ARR dungeon in sequence. Eventually, you will notice a change where you can only pull 2-3 packs in most cases. This is because of examples like Snowcloak, where tanks tried pulling an insane amount of enemies all at once when the healer hadn't even barely moved yet, wiped, then immediately abandoned the duty. I saw this so many times in Snowcloak, and ironically it was the tank's fault but I doubt they saw it that way. Pulls like this are easier than they used to be, so you can't compare now to back then ie. PLD had no AoE, some of our dps stats weren't dps stats, potency was different.
I think Dzemael Darkhold did it in an interesting way. I've pulled all the enemies from the start right to the first boss and killed all the enemies on the purple area without a healer. It's an example of a pull that is fun, isn't dangerous but the main problem with it is the concern that a sprout that doesn't know better may have their heart race (in a bad way) when you pull that many enemies, since it looks insane until they come out of it alive.
Aurum Vale did it in an interesting way as well. Most of us learned to navigate around the edge at the start. But given it was the most abandoned dungeon for many years, it seems a lot of players protested with the abandon button and pushed SE's design decisions to where they ended up.
Both these dungeons you had to learn as a tank how to pull some mobs but not others. It was easy to pull more mob packs than you intended and get overwhelmed. This happens less now, so newer players may not understand, but you actually couldn't pull the whole lot in most cases in Aurum Vale and Dzemael, and had to judge the situation depending on the job you were playing, your healer's competence, amount of DPS, etc. Then work out how many your party could handle.



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