Frankly, I care less about the hallway thing and more about the lack of engaging trash. Also, I hate that nothing truly punishes you. A lot of bosses you can just stand still and win.


Frankly, I care less about the hallway thing and more about the lack of engaging trash. Also, I hate that nothing truly punishes you. A lot of bosses you can just stand still and win.


I'd like both.
I wish dungeon layouts were more interesting. There should be packs that can be skipped. Larger sections that give the players the autonomy to decide if they want to do it in 1 pull or break it into 2. If they don't want people to run the same optimised path every time, they could add some RNG elements and have multiple paths with where 1 is blocked off sometimes, different doors that are open or closed sometimes, etc. There are a lot of options that they could experiment with.
I'd also like to see some more interesting mobs. Abilities to stun/interrupt, roaming minibosses that can be CCd while you're fighting the surrounding trash, etc.
Dungeons in XIV are just wasted potential. It's sad.

It's really a part of a bigger issue in DT. Many elements were streamlined for a better gameplay experience, but this had the opposite effect, and it alienated many players as a result.
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