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  1. #1
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Frankly, I care less about the hallway thing and more about the lack of engaging trash. Also, I hate that nothing truly punishes you. A lot of bosses you can just stand still and win.
    (11)

  2. #2
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Frankly, I care less about the hallway thing and more about the lack of engaging trash.
    I'd like both.

    I wish dungeon layouts were more interesting. There should be packs that can be skipped. Larger sections that give the players the autonomy to decide if they want to do it in 1 pull or break it into 2. If they don't want people to run the same optimised path every time, they could add some RNG elements and have multiple paths with where 1 is blocked off sometimes, different doors that are open or closed sometimes, etc. There are a lot of options that they could experiment with.

    I'd also like to see some more interesting mobs. Abilities to stun/interrupt, roaming minibosses that can be CCd while you're fighting the surrounding trash, etc.

    Dungeons in XIV are just wasted potential. It's sad.
    (8)

  3. #3
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Boston
    Posts
    218
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Frankly, I care less about the hallway thing and more about the lack of engaging trash. Also, I hate that nothing truly punishes you. A lot of bosses you can just stand still and win.
    It's really a part of a bigger issue in DT. Many elements were streamlined for a better gameplay experience, but this had the opposite effect, and it alienated many players as a result.
    (1)