That's just further proof that playing to pad and playing to win are two different things. Playing to win means maintaining awareness of new nodes, incoming punches, and which team is in lead at all times.Just had a really strange match on Onsal that illustrates many of the current problems with FL.
The match went to time. My team (that included Brian R.) won on around 1320 points.
One of the enemy teams featured a 4-BRD padder premade I'd seen before who decided to play mid for the entire match, racking up gaudy numbers (14/0/95 being the highest).
Had they given any attention to satellite nodes they would have crushed us since we were basically freestyling, and had several non-participants, including one who managed a whopping 3.2k damage (yes, I mean 3200) and a 0/10/0 K/D/A.
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