Quote Originally Posted by TofuLove View Post
That really isn't going to happen though, is it? There are only maybe 2-3 meta premades that see themselves as that at any given time, so it's just something that wouldn't pop outside qsync, which i suppose would be fine.

I think it's worth admitting this is a casual game mode.
How many "premades" are just friends, and how many are meta stacks that figured out that pressing buttons together is just way more efficient? I would imagine they are a minority, no?
It would seem to be an overcorrection to remove ability to queue into a casual mode with friends for majority of players. Especially as the problem is "stomping" and not the innate grouping up.

Surely, the best thing to do for a more competitive game mode that you guys so want is to have solo only ranked queue with it's own rewards, but keep the casual experience casual with grouping up.

p.s.
I would thrive in solo ranked queue environment, so personally I would be all for it. I just think it's disingenuous to say that premades are "the problem", when it's actually just current iteration of skills being so insanely burst focussed.
I'm not making a distinction of causal mode (solo players) vs competitive move (premades). Players who want to buddy up in a premade can still play casually if they wish, they will simply be doing so against other premades.

There's no easy way to identify toxic premades short of collecting battle+log metrics and flexibly searching for patterns. Easier to put all premades in the same bucket.

I disagree that the problem boils down to a current configuration of skills or a meta strategy. The problem is caused by the approach and mentality of some players. You can change the skills of jobs but those players will just find another strategy that allows them to enact their desire to suffocate other players. It's naive to think all we have to do is remove salted earth and those toxic premades will suddenly stop treating all other players outside their premade as NPCs.