Results 1 to 10 of 94

Hybrid View

  1. #1
    Player
    Exmo's Avatar
    Join Date
    Nov 2024
    Posts
    782
    Character
    Exterior Motive
    World
    Raiden
    Main Class
    Dancer Lv 100
    Casual players join once a blue moon, get stomped by premades, have a terrible time, don't want to keep playing it. There's no reason to get better at a game mode you don't enjoy upfront. Premades just encourage negative attitudes and low effort from most players who suffer them.
    (3)

  2. #2
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    110
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Exmo View Post
    Casual players join once a blue moon, get stomped by premades, have a terrible time, don't want to keep playing it. There's no reason to get better at a game mode you don't enjoy upfront. Premades just encourage negative attitudes and low effort from most players who suffer them.
    Hm I suppose a lot of regulars would say that it wouldn't change anything - casuals would still get stomped because they don't recognise the movement patterns and bursts. However, I guess that would disingenuous as realistically it wouldn't be as frequent of an occurrence.

    It comes down to how we view frontline - is it a competitive mode or casual mode? If it's casual then premade or not - doesn't matter because it's just for fun anyway, right?
    This seems to be the direction SE takes it, as wins only have significance for achievements and nothing else really.

    However, if it's for just fun and not competitive, then "stomping" shouldn't happen - right? Not being able to react to burst is not fun for casual players - and that's fair enough.
    Which makes me think that the biggest issue is how many aoe and cc effects there are in the pvp right now - it's very punishing and very easy to gain kills.
    This wasn't as much of a problem in shadowbringers pvp (as far as i can remember).

    Battlehigh change of 7.2 kind of countered that, because it's much easier to recover battlehigh, but dying is still not very fun.

    [edit]
    Another thing to think about is catchup mechanics - LB gauge gain for 3rd place & nerf for 1st place. Is that not significant enough of a boost/nerf to equalise the games to counter stomping?
    (0)
    Last edited by TofuLove; 04-17-2025 at 05:48 PM.

Tags for this Thread