Basic competency would save FL.
Basic competency would save FL.
Player
olivia heres a challenge, go on crystal, play solo, do your commanders roleplayer stuff and see what happens.
Premades gotta go
Good luck getting to that state.
Everyone being solo will only make things more dull. No more protecting your teammates (not that everyone relies on this in the first place). Everyone racing to destroy the objectives. Everyone stacking on top of the highest ranking objective. 20% of the room accepting afkers on the team. Another part sending those that cares about winning frontlines to ranked CC.
If you happened to be a soloist that can easily pick up kills at that point you're just going to get your classes target nerfed until you are forced to rely on the team. That way, they don't have to die as fast.
Maybe I am overexaggerating things. However, between 5.2 and now there's hardly been any changes as to how everyone plays the game.
What are these people wanting to ban groups in a frickin mmo ffs ?? Just git gud, and on top of that sniping premades has never been easier since 7.2...
I think what a lot of people dislike is the competitive advantage that having a premade offers. You can't really deny it.
Is it easier to disrupt even a good premade than before? Sure, but it's still more advantagious to have a group than not. I mostly play solo, and when on occasion I get a group it feels like playing on easy mode.
Sure I can disrupt a premade - but it's difficult to be the only one doing it if you are solo.
HOWEVER, saying all of that, I like that some people care enough about the mode that I like to actually group up. I think in long terms it makes the game quality higher as it forces people to also group or get better. Sadly not enough people do.
Casual players join once a blue moon, get stomped by premades, have a terrible time, don't want to keep playing it. There's no reason to get better at a game mode you don't enjoy upfront. Premades just encourage negative attitudes and low effort from most players who suffer them.
Yeah not only an MMO, but a Final Fantasy MMO. You know, the series about a plucky group of people (party of four, in most cases) coming together to overcome impossible odds.
Especially with the damage scaling, you need to focus damage with other players to get anywhere.
I do pvp stuff -- twitch.tv/gidsonBrand
But it doesn't, that's the problem we've been struggling with.
On NA/EU there is a significant group of players who are not going to get better because they have absolutely no reason to. And simply grouping up also doesn't solve anything given some players do that for vote-kick protection so they can goof off.
I do have some optimism that reporting lethargic players is having an impact, partly because a GM contacted me in game to chat about it.
I assume people refuse to get better because it's socially acceptable by the community to trash on PvP. If it's no longer socially acceptable to throw matches, people will pull up their big boy pants and start trying to win immediately.But it doesn't, that's the problem we've been struggling with.
On NA/EU there is a significant group of players who are not going to get better because they have absolutely no reason to. And simply grouping up also doesn't solve anything given some players do that for vote-kick protection so they can goof off.
I do have some optimism that reporting lethargic players is having an impact, partly because a GM contacted me in game to chat about it.
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