Quote Originally Posted by 0blivion View Post
I mean, how are you gonna make the trap aspect matter on normal mode considering they can already be cheesed as-is, and making them not even instakill would defeat the point of having them in the first place? Like sure, I think the skills could have alternate effects for outside FTB, but in general, much like DRN, all the unique parts of field exploration content become entirely inconsequential the second they don't actually kill you.
Basically do to Forked what DRN did to DRS

DRN’s traps still killed you, you could still precept them. All the skills still worked the same (other than arguably pure essence of the divine) it’s just the fights themselves were easier (and they removed very problematic aspects like minotaur and slimes/golems)

Just take forked, make the bosses easier, remove hard checks like using stop to stop the idols from casting raidwides, possible either delete bridges or make it much more simple and make the support puzzle a small extra thing one party can do like Lyon in the final boss of CLL