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  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,770
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cyrtip View Post
    This isnt them saying "oops its savage"
    They said "difficulty level overshot what players were expecting," or in other words, yet again, once again, another case of poor communication... at this point are we even surprised?

    Now me saying all this doesn't mean you can't be dissatisfied with how FTB turned out, but saying they don't know how to balance content is wrong because pictomancer is a job, not content lmao. They designed FTB's mechanics exactly how they intended to, people just wanted something different.
    The more I think about the two the more it seems like FTB is more along the lines of what people were hoping for from CAR: an Alliance raid only bigger and more challenging, but instead we got Cloud. lol

    Then in this instance, for OC, people were expecting more CLL, Dalriada, DRN/DRS for the field op content and instead got BA the sequel. Which feels like a backwards step in the entirely wrong direction.

    So I think you’re right, it definitely comes down to communication, as well as a lack of understanding of the divisions in the overall community right now, and what each type of player wants, along with understanding what kind of content could appeal to the most amount of players and even bring them together. I think Bozja, for all my dislikes of it, had that nice balance of dungeons not being too easy right away, but not being so hard that it killed the fun of it, or kept people from even attempting it. FTB fails on that.
    (5)

  2. #2
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    London
    Posts
    305
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Then in this instance, for OC, people were expecting more CLL, Dalriada, DRN/DRS for the field op content and instead got BA the sequel. Which feels like a backwards step in the entirely wrong direction.
    FT provided the BA entry while offering us DRS Lite content, talk about adding insult to injury.

    Quote Originally Posted by Khryseis_Astra View Post
    I think Bozja, for all my dislikes of it, had that nice balance of dungeons not being too easy right away, but not being so hard that it killed the fun of it, or kept people from even attempting it. FTB fails on that.
    Had loots not been so terrible in OC, it would have given people a reason to do the content, even if there weren't an endgame dungeon/raid. Now, all phantom jobs maxing is just to get buff to your character so that perhaps one day you may go to prep and try FT.
    (1)

  3. #3
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,770
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    After reviewing the raid plans and video guides, I’m not sure I’m going to be able to attempt the Tower any time soon as-is. There’s just too much room for error and I’m not the kind of person who can practice and learn anything where one mistake means game over, reschedule and try again.

    Why they would have a story-mode entrance system and lock story-level rewards for this level of difficulty is beyond me. I’m sure at this point, I’m just screaming into the void. But I still want a Normal mode so I can feel like all the effort I put into this content hasn’t been for nothing.
    (9)

  4. #4
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,770
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Something that came up on the other thread: the OC zone gear. Will each zone get its own set? Or will the gear in North require having the +2 set to carry on? You need 60 pieces of sanguinite for one piece of gear, and the support fate gives 2, assuming the puzzle which spawns it isn’t just skipped. Obviously any Tower requirement for the relic effectively kills that off for more casual players, so I doubt they’d do that. But at this point who knows?

    It really seems like certain things were made with the assumption that there would be two modes and don’t really make sense with just having the harder difficulty version. One is putting field notes in there along with a Triad card, some of which I assume are random drop. And the achievements for running the Tower 10, 50 or even 100 times! How many people do they think are going to do this even once, let alone 100 times? I’m a Triad collector, and assuming I get this done at all, I won’t be doing multiple runs for the card!
    (2)

  5. #5
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,336
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    the 1st boss is dirt easy and killing it gives 6 sanguinite within 10 minutes of effort. Just Farm that. Also the new area increases your phantom bonus to +26 instead auf +12, which will be a massive damage boost to overcome obstacles

    the TT card of the final boss will be added to an npc later anyway (its current droprate is about 25-30%). There are also enough people that finished the 100 clears already or are close to it. Dont underestimate your co-players
    (1)
    Last edited by ServerCollaps; 07-07-2025 at 11:32 PM.

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,186
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's not like people have manifested their feeedback to get more CLL/Dalriada on these very forums way before the patch, but heh, must be the same vocal minority that's never happy about anything and should just leave the game right?
    (5)

  7. #7
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,770
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    No it is the intended difficulty, because they intended it to be high-end.

    The issue is players were expecting a normal mode instead and they acknowledge that. It doesn't mean they will magically make it not high-end content.

    Their solution is that future field areas will have a normal mode.
    They also said “having multiple difficulty levels would’ve been ideal.” So yes this was the intended difficulty level for the harder version, no question about that, which we know is the original, since they start hard and scale down for most things.

    So when they go on to say: “unfortunately, with the time constraints that we had, we lacked the development resources to design and debug two separate difficulties in addition to creating large-scale battle content like Forked Tower from the ground up.” That makes it sound like they probably did intend for two versions originally, but due to “time constraints” and “lack of resources,” the Normal mode got scrapped, and they thought it would be okay because those that cleared could just carry everyone else, essentially.

    Still the way they say “the next large scale dungeon” leads me to believe that we’re in for the same thing in North Horn: “Although we couldn't do it for Forked Tower, we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon.” Both Horns have their own Forked Tower, so I’m not hopeful that North will have two modes, and even if it does, it will feel unbalanced if they don’t add one to South as well.
    (2)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,172
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    Still the way they say “the next large scale dungeon” leads me to believe that we’re in for the same thing in North Horn: “Although we couldn't do it for Forked Tower, we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon.” Both Horns have their own Forked Tower, so I’m not hopeful that North will have two modes, and even if it does, it will feel unbalanced if they don’t add one to South as well.
    I feel 100% confident they meant that North Horn will have both normal and savage.

    You've got to remember this is translation and things get lost in translation. It's pretty obvious to me they meant North Horn will have a normal mode and they've got around a year to find the development resources.
    (1)
    Last edited by Jeeqbit; 07-08-2025 at 01:42 AM.

  9. #9
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I feel 100% confident they meant that North Horn will have both normal and savage.

    You've got to remember this is translation and things get lost in translation. It's pretty obvious to me they meant North Horn will have a normal mode and they've got around a year to find the development resources.
    Have they not noticed these translation issues are the source of a lot of discontent?

    Additionally, have they forgotten they have E,F,D localization teams that are quite well placed to provide accurate translations so we don't all run around in circles in this fog of confusion?
    (7)

  10. #10
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    London
    Posts
    305
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mawlzy View Post
    Have they not noticed these translation issues are the source of a lot of discontent?

    Additionally, have they forgotten they have E,F,D localization teams that are quite well placed to provide accurate translations so we don't all run around in circles in this fog of confusion?
    I still remember when they forgot to translate Rral Majun's role quest dialogue. Clearly, the team lacked adequate resources to work on this game.
    (3)

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