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  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,734
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100

    Forked Tower: Blood Needs A Normal Mode

    Posted in another thread, but felt like it needed to be its own topic.

    They should have made room in the schedule for a FTB Normal mode… and I still think they should make one, even though it’s after the fact. If it was like CLL or Dalriada, or even DR Normal, the cipher entry would be seen as story immersion, rather than the pain it is now, because it would actually make sense to run the content with whoever showed up. Anything that requires the level of coordination just to enter, let alone run, should be a separate entry with PF freely available.

    The problem is that they’re going to fix the entry method for the Hard mode, to an extent. But there’s not going to be a Normal mode in zone, and there’s no other instanced dungeon equivalent for people who are not or don’t want to be progression raiders, especially with the amount of coordination a 48-person run requires, and the potential to be that person who makes a mistake and wipes the entire attempt.

    Field op content is one of the things a lot of casuals look forward to, and after all the jobs are leveled and all the gear collected, there’s no way to complete the rest of the zone story without having to schedule a run of content that many feel is over their heads.

    What they should do is take the current Forked Tower, dub it Savage Mode, add their PF fixes, and let it be queued for directly outside the zone. Then make a Normal mode which will continue to use the in-game cipher entry, 1 per person, first come, first served. Dial down the difficulty by removing rez restrictions and any mechs where one player can wipe the entire group, but leave in some of the interesting parts to use phantom job skills. It would be about the equivalent of CLL/Dalriada/DR Normal. (And probably a lot of fun to run with both friends and randoms!) Despite any complaints people may have about Bozja, the in-zone dungeons were one area where they got it right, and it feels like going backwards.

    Rewards? Savage keeps the mount, maybe higher drop rates for any field notes that are random (think a couple are just survey points?), more currency than it currently gets, maybe the addition of gold or armor upgrade materials as well. Normal gets field notes and TT card at whatever the current drop rate is, to encourage running it for more than just phantom xp.

    It makes no sense for them to add a story mode next zone and leave this zone undone! I know this isn’t as easy to do as the PF hotfix they’re planning, but it absolutely should be done. If they have to wait and release it alongside the next zone, that’s fine, but it needs to be there so that there’s no break in story continuity for those that either can’t or don’t want to schedule and prog a 48-person raid.
    (70)

  2. #2
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Yes, we need a normal mode.

    The alternative would be to implement the queueingfix as planned in 7.3 and let everyone who likes the challenge beat it like this and then in 7.4 NERF it down to DRN/Dalriada difficulty.


    Sadly i fear the SE alternative will be: pretend it doesn´t exist after 7.3
    (12)

  3. #3
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    169
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Laphael View Post
    Yes, we need a normal mode.

    The alternative would be to implement the queueingfix as planned in 7.3 and let everyone who likes the challenge beat it like this and then in 7.4 NERF it down to DRN/Dalriada difficulty.


    Sadly i fear the SE alternative will be: pretend it doesn´t exist after 7.3
    They can't do that because they need to prepare new South Horn phantom jobs for us in 7.45 as per their own timeline, which will be tested rigorously in the Forked Tower by people progging.
    As of 7.55 I expect them to forget since we'd be getting the new zone North Horn.
    (0)

  4. #4
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    794
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Most people I asked thought it was quite silly that we got CLL/DR systems, everyone got to play them, and then we took a step back and used the BA entry system instead. It was wild hearing Yoshida basically say "It was too convenient that so many people were running our content, so we made it harder to enter on purpose" during the live letter.
    (25)

  5. #5
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    352
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Needed, past tense. Too late now. Those development resources have moved on to the next patch. The change to allow alliance parties to enter South Horn will make it easier for organized groups to get their reclears, but casual players can write this off as accessible content.
    (12)

  6. #6
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    It doesn't.
    (2)

  7. #7
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,307
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    i think its very accessible for randoms, once you can queue for it. There are sooo many newbie prog groups. Just get over your social anxiety and join a discord, its an mmorpg in the end and not a single player game
    (2)

  8. #8
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    794
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ServerCollaps View Post
    i think its very accessible for randoms, once you can queue for it. There are sooo many newbie prog groups. Just get over your social anxiety and join a discord, its an mmorpg in the end and not a single player game
    If the mechanics in your game cant be reliably conveyed without needing a third party voice program to coordinate them you've failed at game design.
    (47)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,057
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raim View Post
    If the mechanics in your game cant be reliably conveyed without needing a third party voice program to coordinate them you've failed at game design.
    I mean, they can. But here's the thing.

    A lot of people who play FFXIV are not very good at playing FFXIV.

    They are not very good at looking with their eyes, or being raid-aware. If they actually used their eyes and remembered basic telegraphs taught in Hall of the Novice, it wouldn't be an issue, but when you have players dying in dungeons regularly, or still failing mechanics like the gaze on Cat's Eye (A rank), it shows that people just aren't raid aware a lot of the time.

    Even if they are raid aware, mechanics take prog. I could compare it to many Dawntrail S ranks that obliterate everyone present and leave bodies everywhere. If you learn the mechanics you can do them flawlessly, but many people never learn them or take a very long time to understand them. Voice callouts would of course accelerate that prog and understanding.

    So the voice callouts are basically a way to carry them and by doing that it trivializes it for them and allows the clear rates to be higher and faster. It has nothing to do with the game not making the mechanics clear - it's easy to see if you actually use your eyes, read cast names, do 2+2 and hover your cursor over any status effects.
    (3)
    Last edited by Jeeqbit; 06-25-2025 at 01:21 AM.

  10. #10
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,181
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raim View Post
    If the mechanics in your game cant be reliably conveyed without needing a third party voice program to coordinate them you've failed at game design.
    Not true at all, at least in the sense being discussed here. What you're ignoring is player skill. The mechanics absolutely can be conveyed without needing Discord, and quite easily. The issue is people actually being able to do them without the real-time benefits voice chat provides. Things like Discord make it easier for people just learning content to get immediate reminders of important things, can help those who are easily distracted or have difficulty focusing to maintain that focus, and so on. But yeah, on this forum just random baseless bashing of game designers makes people feel better, I guess. Sad.
    (5)

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