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  1. #1
    Player
    Khryseis_Astra's Avatar
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    Dec 2019
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    1,783
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I feel 100% confident they meant that North Horn will have both normal and savage.

    You've got to remember this is translation and things get lost in translation. It's pretty obvious to me they meant North Horn will have a normal mode and they've got around a year to find the development resources.
    Hoping you’re right! They usually seem to be very careful with the official translation so as not to have anything be misconstrued, but this one felt like it could go either way to me.

    But also hoping that since they have a year, they realize how uneven it is to have FT: Part 2 be easily accessible to casuals while Part 1 is not, and create Normal modes for both at the same time to balance out the content.
    (1)

  2. #2
    Player
    Eight's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    392
    Character
    Eight Corova
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 63
    Honestly if they just added the ability to queue in it would solve the problem and would make the need for a normal mode unnecessary. The current FT is challenging but realistically it's not that bad and most people can clear it. The problem is it takes so long to actually go in and the fact that it kicks you out if the party wipes creates an artificial wall that slows people from progressing. If they just had a queue people would be able to just go in and practice and I guarantee you there would be a huge number of people clearing and none of this would be an issue. The content is more than doable by everyone but SE decided to make it over complicated as usual.
    (0)

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,044
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Eight View Post
    Honestly if they just added the ability to queue in it would solve the problem and would make the need for a normal mode unnecessary. I think they really don't need a normal mode because the current FT is challenging but realistically it's not that bad and most people can clear it. The problem is it takes so long to actually go in and the fact that it kicks you out if the party wipes creates an artificial wall that slows people from progressing. If they just had a queue people would be able to just go in and practice and I guarantee you there would be a huge number of people clearing and none of this would be an issue. The content is more than doable by everyone but SE decided to make it over complicated as usual.
    Dead stars is not being casually pugged even with no restrictions on entry and death

    Slimes is fine, like I mean even TA normal people will kill you if you don’t align hot and cold. Snowballs is 6 coordinated wildcharges followed by a tether stretch that’s straight up a wipe if done wrong. Delta attack does way too much damage for casual pugs unless you luck into a really competant SCH who can ignore the mechanic with spreadlo. Then fire towers is a mechanic where every single person has full raidwide responsibility, a single person standing in the wrong spot on fire towers can and will wipe the raid and unlike something like snowball tether stretch or meteors on tablet it’s not just “hope you don’t get the raid wide responsibility mechanic” because everyone has to participate in towers

    People can barely hold 8 man prog groups together through more than 2 wipes of content people are supposed to know. You would be very unlikely to get many groups casually through dead stars and if you start tomestone checking for making it to marble dragon you are basically in the same position you are now

    This is assuming you even reach dead stars and not just all run in, realise nobody has thief and then wipe to someone blowing up a super trap in hallways
    (3)
    Last edited by Supersnow845; 07-08-2025 at 11:36 AM.

  4. #4
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    London
    Posts
    322
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eight View Post
    Honestly if they just added the ability to queue in it would solve the problem and would make the need for a normal mode unnecessary. The current FT is challenging but realistically it's not that bad and most people can clear it. The problem is it takes so long to actually go in and the fact that it kicks you out if the party wipes creates an artificial wall that slows people from progressing. If they just had a queue people would be able to just go in and practice and I guarantee you there would be a huge number of people clearing and none of this would be an issue. The content is more than doable by everyone but SE decided to make it over complicated as usual.
    Having difficulty entering the content is indeed a part of the problem. The main issue, however, is that FT is not a raid that relies solely on personal responsibility. Additionally, you have role responsibility and group responsibility that everyone must adhere to when interacting with the bosses' mechanics. Just as in a chaotic raid, especially in the second phase, if a single person or two commits a mistake in the run, it will not only kill themselves but also likely wipe out the entire raid. Therefore, simply having a queue system would not be enough, as too much coordination is required for groups even to contemplate completing the raid.
    (3)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TeresaFortell View Post
    The main issue, however, is that FT is not a raid that relies solely on personal responsibility. Additionally, you have role responsibility and group responsibility that everyone must adhere to when interacting with the bosses' mechanics. Just as in a chaotic raid, especially in the second phase, if a single person or two commits a mistake in the run, it will not only kill themselves but also likely wipe out the entire raid. Therefore, simply having a queue system would not be enough, as too much coordination is required for groups even to contemplate completing the raid.
    Requiring coordination is fine. It's what turns a bunch of solo players vibing to their own tune into an actual party making their way through a raid, dungeon, whatever.

    In terms of a normal mode FT, the issue is making mistakes something other than ridiculously punishing.
    (1)

  6. #6
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    174
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The content difficulty is arguable, but it's fine.
    The real issue is the way it was introduced still makes me wonder who exactly it was meant for?

    The lack of premade/queueing to it and having the free for all "just go there to join" system makes it seem like it wants to appeal to casuals who want to "try it out" when it pops, but the amount of personal responsibility and coordination in both jobs and mechanics required makes it seems like it's meant strictly for statics.

    I'd love to read the design doc of FTB just to see how it was presented and argued.
    (7)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by XtremePrime View Post
    The content difficulty is arguable, but it's fine.
    The real issue is the way it was introduced still makes me wonder who exactly it was meant for?

    The lack of premade/queueing to it and having the free for all "just go there to join" system makes it seem like it wants to appeal to casuals who want to "try it out" when it pops, but the amount of personal responsibility and coordination in both jobs and mechanics required makes it seems like it's meant strictly for statics.

    I'd love to read the design doc of FTB just to see how it was presented and argued.
    To me that sounds awfully lot like a corporate miscommunication issue. It's kind of hard to believe that Yoshida green lit this with full awareness of the situation, unless he delegated somebody else to approve the material, since it's side content. Probably? I would believe that a director having to manage multiple huge projects had to do this in order to work or not go insane.
    (1)

  8. #8
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
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    1,783
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Speaking of translations, I decided to take a look at JP’s forums to see what they had to say about the Tower. For the most part they seem to have similar complaints to ours, and I was heartened to see that their posts in favor of creating a Normal mode had a lot of stars on them.
    (4)

  9. #9
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
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    1,783
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    From one of the other threads:

    Quote Originally Posted by Maltothoris View Post
    So at that anime expo that happened, we got a few more details https://www.rpgsite.net/interview/17...ward-to-future Most of it is about the future but he did make a few comments on OC and FT.
    "I do feel that Forked Tower: Blood was a misstep in development. It wasn't meant to be hardcore content, so to speak. The intention was that it might be more difficult at first, but over time more players might be willing to take on the challenge; yet, in the end we made it too difficult for players to even get into the raid in the first place. That's why we're making adjustments with 7.3, and why some of those adjustments were pushed even earlier than that. [...] That's why we're revising our roadmap to account for this feedback in patch 7.5." Yoshida also reflected that the team may have been putting too much focus on a player's individual responsibility, and how a single person's failure could have such a profound impact on the whole party. They regret that they weren't able to strike that balance they had intended for the content.
    (5)

  10. #10
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,334
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khryseis_Astra View Post
    From one of the other threads:
    There's a point where "We accidentally made it hardcore" stops being a mistake and becomes a problem with SOP/QA.
    (12)

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