Quote Originally Posted by Voidmage View Post
The question is why can’t non hard mode content last longer?
Why are the “fun” mechanics only in the harder versions compared to fights like in ARR which just tuned mechanics up? (Not saying that should always be the case and the last raid fights were a good direction).
Normal modes feel like afterthoughts and if we look at the door bosses who are more or less the “true” fights like with not-Lahabrea they actually are.
Why not have something like chaotic where you can actively farm a normal mode?
Why not have titles to get of you dodge all mechanics for example?
Why have things like Faux hollows be only for one specific type of content instead of doing something similar for normal mode?
We don’t even get a non shiny weapon anymore from normal fights or gear at all for trials.

I’m not saying you are wrong but I think the problem goes deeper than them only being angry because of that.
In the case of FT we even have actively gotten a normal mode cut and that gives people just more the feeling of “I just get the leftovers” and given that normal modes are hard fights with mechanics stepped down more or less, that’s not entirely wrong.
Savage takes time to clear, it's why it last. It takes time to gear up, it takes time to learn the mechanics and beat it, and if you don't clear it within a week, you have to try again next week.

Normal content can't last like that, M4N and M7N are epic fights, but if you don't like the glamour / aren't gearing up for harder content, there's no incentive to do it more than once. If you make rewards like chaotic on content you can clear within 30 min it also won't last.

I think it's because the normal content isn't designed to be played for hours and hours, it's meant for people who wanna go in and play a few hours a week.