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  1. #181
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    318
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ACE135 View Post
    If you will be able to queue for FT directly from outside, how is it determined in which instance the "Support Boss" spawns?
    You won't be queuing into FT directly from outside, you'll be queuing an alliance party into South Horn. I'm guessing this will create a fresh instance for 48 people, which will then fill the rest of the way to 72 normally as people enter OC.
    (1)

  2. #182
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    901
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Volgia View Post
    It's why gear as a reward feels useless. There's no content it would power you through, you do savage to get BiS and the only purpose it may serve is to do Ultimates, or to parse which is something that is frowned upon. So if you add a different power progression it would be like... exactly for what? We ask for harder dungeons you can progress through, but then people will angrily cry that it's just catering towards the hardcores, and if you dumb it down to a normal dungeon then we come back to the same problem.
    Yeah tbh I would prefer glams as reward more, since crafted gear and tomestone gear are easily obtainable (though time gated).
    (0)

  3. #183
    Player
    SaltyDaddy's Avatar
    Join Date
    May 2022
    Posts
    198
    Character
    Salty Daddy
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Voidmage View Post
    No.
    Again. This would just be a DIFFERENT option for casuals to gear up and give their content a longer shelf live.
    As a bonus it would be good enough to allow them to jump into savage or criterion later if they actually want.
    In a way, this gear would actually have MORE purpose then savage gear because you have more optional use for it.

    More options are always an idea worth thinking about.

    Sorry, but I honestly start to get tired of explaining the same thing here over and over again.
    I really fail to see how raiders (which sometimes includes myself) could actually be against casuals getting their own farming option they then can use to casually gear up for the harder content and even if they don’t want to do harder content they would have dyeable glamour to farm for.
    Again tho. We already have weekly tome gear everyone is obtaining. In 7.3 you also get basically "free" upgrades for said tome gear. I understand even people not doing savages want to feel some kind of number progression thats not just weekly tomes, but I don't know where would you put said gear. This is not WOW with wide ilvl gap of upgrades. The difference between crafter and savage is just 20 ilvls. Bellow crafter? But that makes it pointless and for even more effort. On par with crafted? There is normal raid gear. On par with tome gear? Well, there is already a tome gear. So I would vote no.

    Give players more variety of content, than just adding gear. Oh, and also. Make alliance raid gear worth more than just tome gear! And release tome weapon upgrade on patch, instead of 7.x8 like always! That would help people more actually.
    (1)
    Quote Originally Posted by Tint View Post
    I would suggest to just use the free login campaigns for doing MSQ. No point in paying at all.

  4. #184
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,374
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Volgia View Post
    Summarizing every new thing CBU3 adds in a nutshell lmao.
    Well I won't disagree lol
    (1)

  5. #185
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    727
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by SaltyDaddy View Post
    Again tho. We already have weekly tome gear everyone is obtaining. In 7.3 you also get basically "free" upgrades for said tome gear. I understand even people not doing savages want to feel some kind of number progression thats not just weekly tomes, but I don't know where would you put said gear. This is not WOW with wide ilvl gap of upgrades. The difference between crafter and savage is just 20 ilvls. Bellow crafter? But that makes it pointless and for even more effort. On par with crafted? There is normal raid gear. On par with tome gear? Well, there is already a tome gear. So I would vote no.

    Give players more variety of content, than just adding gear. Oh, and also. Make alliance raid gear worth more than just tome gear! And release tome weapon upgrade on patch, instead of 7.x8 like always! That would help people more actually.
    At least with the raid gear point I agree with.
    Not with the rest though.
    This isn’t wow yes but putting it between crafted gear and tomestone gear or even at the level of tomestone gear could actually work, that way you could actually gear up another job at the same time also for going into savage.
    You could give it different stats as well.
    It would be a natural alternate gearing progression.

    But nevertheless, this is a discussion we probably won’t agree on.
    It was just an idea to give normal modes like trials more reason to do and a longer life because I personally disagree with the notion of savage being the only farmable thing.

    Would alternate content be better? Sure but we all know we won’t get that anyway because anything else is either half baked, gets an excuse like spaghetti code, is cut like FT normal (we officially only know of that) or devolved into hard modes nowadays.

    That’s all from me regarding this topic I think.
    I gave my idea. It’s ok to disagree with it, this is a forum after all.
    I am out for now. Have a nice day.
    (4)

  6. #186
    Player
    JuicyHeals's Avatar
    Join Date
    Jun 2016
    Posts
    110
    Character
    Unknown Hobo
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Voidmage View Post
    Would alternate content be better? Sure but we all know we won’t get that anyway because anything else is either half baked, gets an excuse like spaghetti code, is cut like FT normal (we officially only know of that) or devolved into hard modes nowadays.
    That's what hurts the most all these ideas and speculations that won't ever see the light of day as it appears were just stuck on a Hamster Wheel
    (6)

  7. #187
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Voidmage View Post
    No.
    Again. This would just be a DIFFERENT option for casuals to gear up and give their content a longer shelf live.
    As a bonus it would be good enough to allow them to jump into savage or criterion later if they actually want.
    In a way, this gear would actually have MORE purpose then savage gear because you have more optional use for it.

    More options are always an idea worth thinking about.

    Sorry, but I honestly start to get tired of explaining the same thing here over and over again.
    I really fail to see how raiders (which sometimes includes myself) could actually be against casuals getting their own farming option they then can use to casually gear up for the harder content and even if they don’t want to do harder content they would have dyeable glamour to farm for.
    Ok, currently as a casual you can farm gear by:

    Capping Mathematics Tomestone for 750 gear.
    Farming OC Silver for 745 gear (Upgradeable to make FT easier as well)
    Weekly Tokens on Normal Raids for 740 gear (if you don't wanna craft)
    and Crafted for 740 gear.

    Next Patch you will be able to:

    Use weekly coins to upgrade the Tomestone Gear to 760.
    Upgrade your Crafted gear to 750.
    Get Weekly Alliance Raid gear that's 750, and go to your next step of the Relic which will make a 755 weapon (I think?)

    As a hardcore raider you can:
    Use glazes, twines and esters you get from savages to upgrade your stuff to 760 (RNG/Books).
    Pray for getting a coffer a week that is BiS for your job a week, provided you cleared every encounter.

    And that's it. As a hardcore raider you get nothing in uneven patches, unless you count the glam/extra materia slot of an Ultimate weapon.

    So that's why I feel like I am confused as to why you would want more parallel character progression. At that point just offer glams for gear. If you made a parallel way to ilvl760 by it being casually farmable, you would just be breaking up savage. Players will just farm that and forget about the RNG coffers.
    (2)
    Last edited by Volgia; 06-22-2025 at 12:13 AM.

  8. #188
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    727
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Volgia View Post
    snip
    I don’t want to make savage useless and I dont intend this whole thing as a casual vs hardcore.
    It was intended as a glamour farm while being useful enough to casually gear up for savage entry as well, not just for casuals but also for raiders who intend to gear up other jobs for that.
    Nothing more and nothing less.

    I don’t agree with hardcore raiders getting nothing in uneven patches honestly because there was chaotic and there will be a deep dungeon hard mode fight as well as maybe criterion but I am also just a casual raider nowadays so what do I know.
    That’s also an entirely different topic and a Pandora’s box I don’t want to open here given the vitriol both sides throw at each other in other threads (and because I am also not neutral on this topic and have my prejudices).

    All I want is both sides to have fun and something to do and want normal modes to actually matter more than a roulette thing.
    Not because of altruism but because I am annoyed at the bitching everywhere between the sides.
    (5)

  9. #189
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    674
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by AvoSturmfaust View Post
    Dude can you please stop crying? ...
    Btw its ONE FIGHT in DD which is Savage, the rest of DD is still Casual, and the fact that there is a Fight to unlock is a reason to do DD so maybe the new DD isnt dying so fast like EO did, so at the end its a clearly win for Casuals.
    I agree. It's way to early to comment on the DD end instance, and I was getting too outraged over mere hearsay.
    (Please get an English interpreter if your doing a 'special feedback live letter CB3. Again not for me, I am off.)
    I'm still shocked that I spently predicted months ago OC would have a savage set piece but no normal.
    Its just gobsmacking after Chaotic.
    They do need to bin any future Chaotics for now if it's going to be another 24 man body check.

    The other bits I disagree with. That said you've won. I have left,I am leaving....

    but I'd suggest, I'm far from the only one.
    Do you disagree with that?
    Do you think that doesn't matter for the bits of the game you like?
    It's irrelevant to me. The answers are for you.
    (1)
    Last edited by Gurgeh; 06-22-2025 at 08:33 PM.

  10. #190
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,544
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Volgia View Post
    Ok, currently as a casual you can farm gear by:

    Capping Mathematics Tomestone for 750 gear.
    Farming OC Silver for 745 gear (Upgradeable to make FT easier as well)
    Weekly Tokens on Normal Raids for 740 gear (if you don't wanna craft)
    and Crafted for 740 gear.

    Next Patch you will be able to:

    Use weekly coins to upgrade the Tomestone Gear to 760.
    Upgrade your Crafted gear to 750.
    Get Weekly Alliance Raid gear that's 750, and go to your next step of the Relic which will make a 755 weapon (I think?)

    As a hardcore raider you can:
    Use glazes, twines and esters you get from savages to upgrade your stuff to 760 (RNG/Books).
    Pray for getting a coffer a week that is BiS for your job a week, provided you cleared every encounter.

    And that's it. As a hardcore raider you get nothing in uneven patches, unless you count the glam/extra materia slot of an Ultimate weapon.

    So that's why I feel like I am confused as to why you would want more parallel character progression. At that point just offer glams for gear. If you made a parallel way to ilvl760 by it being casually farmable, you would just be breaking up savage. Players will just farm that and forget about the RNG coffers.
    There is multiple problems with the casual gear treadmill.

    - Casual "BiS" is tome gear, period. There is no other alternative to give you the best gear, it's always gonna be tome. Perhaps that's also why the devs opted out and eventually stopped putting much speed stats on tome gear precisely because if you get a set like the scaevan one we got in SB, you ended up with 2.33s recast on some roles, with no way to deal with it.
    - There is only a false sense of options in casual beyond this, since everything that's not early tier release (like crafted/NM raid) is automatically worse, so doesn't become a goal to reach or play for, unlike tome. You could argue that one can use Bozja/OC gear, AR gear or whatever as an alternative for alt jobs since the main limit of tome gear is the weekly cap, but even then this falls flat on its ass because said gear comes in odd patches, where your main job is already full tome, and you're using tomes to gear up alt jobs. Also you can augment crafted gear in odd patches as well.
    - Content shelf life: only tome content generates some shelf life, mostly to dailies and dungeons, because the rest you're essentially done very fast. NM raids? Only the last fight you'll probably keep farming one a week for the weapon token. Trials? No reason to go back to them after first clear. And that's the whole problem, where savage is built with a bit more replayability in mind. I may have my own issues in how vapid it can be for savage to reclear, but that's mostly tied to the gameplay itself rather than the requirement to replay through it.
    (5)

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