Quote Originally Posted by Myon88 View Post
HoH and EO were never really able to capture the same success as PotD.
The reason POTD was successful is simple. It can be done from level 17. So there are a constant supply of new players potentially being recommended to give it a try because it's "good for leveling".

But once those players have tried it, they're probably bored of it. Running through, 1-shotting mobs, struggling to get queues, when roulettes provide them far more variety and new players have the MSQ anyway.

By the time you get to HoH, you either didn't unlock POTD yet and can't unlock it, or you ignore the sidequest in the Ruby Sea. If you do manage to unlock it, you probably won't get a queue for it to clear up to where people farm it (floors 21-30). People even struggle with clearing 1-50 of POTD now. Because most people in queue are at 51-60.

When EO released, anyone who wanted to level jobs probably already did. The queues were dead on release, to the point my only option was to solo 1-30. So EO ended up being more useful for solo achievement hunters. People may do it for leveling reasons in the future now that it's old, but they'll suffer the same issue as HoH - they can't get anyone to help them clear 1-30 so they can farm 21-30.
You didn't have allied tribe quests that - from SHB onwards - give you half a level of XP a day.
This isn't true and here's why. In Heavensward and Stormblood we had two battle tribes. Moreover, the exp increased if we maxed out the rank. What changed in Shadowbringers was we only had one battle tribe so they could split the other two between crafter/gatherer, thus the exp was doubled for the battle tribe.

But doing one tribe is slightly less work than doing two, that is true, and you don't have to wait as long into the expansion to get the maximum exp benefit.
PvP was not as popular back then, so no half a level from frontline roulette as well
I vaguely recall people saying it was good even before all these revamps, but because PvP wasn't popular overall it wasn't as widely recommended. Can't recommend something you don't do, after all. I still think that even if Feast wasn't that popular, that Frontline was still a thing though because of simply being in the roulette list. It was just an if you know then you know, if you don't then you'll probably never even see the acronym "PvP" anywhere.
The qol that allows you to queue and play on different jobs and more easily receive XP on the job you wanted did not exist back then either.
It has existed since Frontline was implemented in 2.3, and it's been a thing ever since I can remember.
Quote Originally Posted by Gurgeh View Post
We've got prominent, 'influencers' setting just the best example (/sarcasm) to their fanatics that discords are great just 'because' they keep out the wrong people.
That's all irrelevant. If you join a discord run through their processes, follow the instructions and join the relevant voice channel when it starts, then all you do is listen. For example, they will say things like "everyone to the right". "It's going to cleave behind in 10 seconds. Get in front. 3... 2... 1..." etc. It makes the fights incredibly trivial, provided you are capable of pressing your movement keys.

It's often a little more involved for tanks, but that's expected (add placement, interrupts, aggro, TBs).
You've got logs in every discord.
In my experience that's more of an EU thing. Not saying it doesn't happen on NA, but it's a minority. The vast majority of NA (including its raiders) are incredibly casual so they come back undergeared and everything. Finding a party that don't care about performance is incredibly easy here.
frankly how dare you suggest (because i know you are not clueless Jeeqbit) that that is not the the stance with which those FT discords are ubiquitous.
I've spoken to the leaders of some of these discords. I'm not just saying it.