As a DPS/healer. But really, the mechanics are much easier to read because they are designed for MSQ players that return > do MSQ > quit.
The mechanics in Occult are genuinely harder to figure out and read even if you're used to just looking for casts names or environmental tells. In fact I would say a natural reaction to CEs when you first do them is that the mechanics feel random and unintuitive. It's honestly taken me ages to figure some of them out fully. Which isn't the case with dungeons normally. And this is really their intention with Dawntrail in general.
Another big difference is that in a lot of CEs you have to do this constantly. If your mechanic concentration lapses for a moment, you get hit. In most dungeon fights there's a lot of downtime where you can just actually focus on your rotation. Almost the only exception I can think of at the moment is the first Stayborough boss which is a choice between mechanics and getting zombified in most cases.
Same, but even despite that, I would say it's still a constant battle to have that flawless run even when you know the mechanics.As a WHM without a group I typically have no issues staying alive on my own in CE, once I know the mechanics.
Tanks can take a lot but if they fail too many mechanics they will eventually go down as well. Getting 9 stacks is pretty easy but after that, with no mit or building up more it often gets them. I had some tanks in my party the other day that didn't know a single mechanic and they eventually went down.The only real difference is that in CE, the vuln stacks do not expire, so there is a hard cap on how much you can gimp before you keel over and reset them stacks. (Unless tank, apparently :'D)
Honestly, if they didn't rely on resurrection as part of the design, they'd be accused of the same things they were in Endwalker savage design - mechanics that make the healer less useful. Or what is supposed to be the casual cycle to farm rewards gains worse stakes than BA and similar to Criterion Savage. I suppose they could have made the rez only work for Phantom Jobs maybe because those should at least be useful.
Hasn't been an issue for me personally.But most of all CEs certainly don't break the game's display limits by shoving 72 players into the same cramped boss arena either.



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