Quote Originally Posted by Valence View Post
CEs were so well designed and fun that they certainly don't suffer from what cripples dungeon design. They certainly don't encourage tank turtling, they certainly don't count on healers to be there to raise each other or the people that chose to play DPS instead. They certainly don't reproduce the same boring boss arenas with the same boring twitchy memory mechanics.
But most of all CEs certainly don't break the game's display limits by shoving 72 players into the same cramped boss arena either.
You are playing a classic MMO with the Tank-Healer-DPS trinity. Of course encounters will be designed in a way that encourages the presence of all three roles. Anything else would be nonsensical, this isn't Guild Wars.

I had, surprisingly, no technical problems whatsoever. Not even unusual amounts of lag. Didn't feel much different than the 24 man alliance dungeons.
Then again I did 25man raids in WoW for nearly a decade, so I am used to having many folks on the screen. Something I always missed in 8man savage.