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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taranok View Post
    It's also just a consequence of the toolkit being horrifically overpowered, and fight design needing to be massively overtuned to challenge the horrifically overpowered toolkits. Which in turn gets to a point where healers need to have simple rotations, because anything more than simple and most healers start failing the binary pass-fail mechanics that the fight design has turned into from a healer and tank perspective. Fight and job design go hand in hand, and unfortunately the devs have chosen the worst possible fight design for both healers and tanks, and are now starting to choose the worst possible fight design for their game, but especially for how casters have been designed up to this point.
    On the other hand... Some healer do struggle even in dungeons.
    So on one hand we're totally busted, on the other... apparently it's not enough to some players?
    (1)

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,298
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    On the other hand... Some healer do struggle even in dungeons.
    So on one hand we're totally busted, on the other... apparently it's not enough to some players?
    "Bad players are bad, therefore the role is badly designed."
    (1)

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,215
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    "Bad players are bad, therefore the role is badly designed."
    I think it's more that if your DPS is bad, in most encounters it just means the fight takes longer.

    If your healer is bad - and tanks are not self-sufficient - then you wipe. This would be fair design only if the DPS being bad also wipes you, meaning even trashmobs come with an enrage timer basically. Which would be okay for me, so long as it's relaxed enough?

    I think in this particular case though, FFXIV's strict avoidance of true hybridization of roles rears its ugly head, though: If no class was really only ever one job only, then your one healer dying in a dungeon fight wouldn't be an issue anyways: Maybe the Paladin is half-healer anyways, so is the Red Mage, who can also rezz. Maybe the tank dies and the Monk or the Sage can take over for that, etc etc.
    (0)

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Carighan View Post
    I think in this particular case though, FFXIV's strict avoidance of true hybridization of roles rears its ugly head, though: If no class was really only ever one job only, then your one healer dying in a dungeon fight wouldn't be an issue anyways: Maybe the Paladin is half-healer anyways, so is the Red Mage, who can also rezz. Maybe the tank dies and the Monk or the Sage can take over for that, etc etc.
    Hearkens back to ARR in a way with how the pre job stone classes worked. I enjoyed trying to play DPS and healer at the same time, so I wouldn't be totally opposed to something like that returning. That kind of utility should be costly for a non healer though. Significant MP use and maybe long cast times as well.
    (0)

  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,298
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    I think it's more that if your DPS is bad, in most encounters it just means the fight takes longer.

    If your healer is bad - and tanks are not self-sufficient - then you wipe. This would be fair design only if the DPS being bad also wipes you, meaning even trashmobs come with an enrage timer basically. Which would be okay for me, so long as it's relaxed enough?

    I think in this particular case though, FFXIV's strict avoidance of true hybridization of roles rears its ugly head, though: If no class was really only ever one job only, then your one healer dying in a dungeon fight wouldn't be an issue anyways: Maybe the Paladin is half-healer anyways, so is the Red Mage, who can also rezz. Maybe the tank dies and the Monk or the Sage can take over for that, etc etc.
    I was more commenting on the idea that the overloaded healing kit not being enough for bad players who don't know how to utilize it.
    (2)