i played World of Warcraft healer only do healing
FF14 healer must be battle mage FF14 has no pure healer job all healer in FF14 are berserk healer like Yuuki Asuna
i played World of Warcraft healer only do healing
FF14 healer must be battle mage FF14 has no pure healer job all healer in FF14 are berserk healer like Yuuki Asuna
English is not my natural language i live where moomin live
I just wish we had a DPS rotation that could at least be on the same level as Tanks.
I am of the opposite opinion and agree with Solitum, I want to play a healer when I want to heal, if I want to just deal damage I can already do that on a whole lot of jobs, the most of jobs per role actually.
Trust me a tank it's really not much better for us rotation wise.
spamming 1, 2, 3 and burst buttons is not interesting compared to things that could be added to healers like Procs, more dot timers ect.
Unless you’re basically not playing, there isn’t a single healer in retail WoW that isn’t also doing damage.
The CNJ questline literally tries to get people to drop that line of thinking.
We just need to go back to how SB was. It was so much more engaging.![]()
http://king.canadane.com
We had at some point very heal intensive fight but we have some players rejecting this type of play and dev want to lower difficulty
So here we are everyone just dps, dps with slightly bigger number, dps with better defence and hp pool and dps that could heal
It was both and it should be both. They need to vary the healing needs a lot more by fights and comps and not stick to the same regularly scheduled ddr damage patterns, and also provide more damage tools for the fights with less healing. Remove some of the oGCD healing if needed to force more casted heals.
DPS loss from healing needs to be normalized, aiming to reduce overhealing should be rewarded with more dps. A 100% dps uptime shouldn't be achievable with this role, even in normal content.
In fact, if need I'd rather have all healing be GCDs and all damage be oGCDs. At least that way around it'd "feel" more like you're a healer, even if the net result were entirely the same output.It was both and it should be both. They need to vary the healing needs a lot more by fights and comps and not stick to the same regularly scheduled ddr damage patterns, and also provide more damage tools for the fights with less healing. Remove some of the oGCD healing if needed to force more casted heals.
DPS loss from healing needs to be normalized, aiming to reduce overhealing should be rewarded with more dps. A 100% dps uptime shouldn't be achievable with this role, even in normal content.
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