Quote Originally Posted by Sylvain View Post
We don't because our toolkit is already saturated with heals and that they don't want to make the role scary or intimidating by adding too many DPS skills.

What I fail to understand is how having 1 or 2 extra DPS skill would make it intimidating but having 20+ healing skill wouldn't.

The button bloat concern is real tho, which is why adding extra dps skill should be done with care as to avoid button bloat.
It's also just a consequence of the toolkit being horrifically overpowered, and fight design needing to be massively overtuned to challenge the horrifically overpowered toolkits. Which in turn gets to a point where healers need to have simple rotations, because anything more than simple and most healers start failing the binary pass-fail mechanics that the fight design has turned into from a healer and tank perspective. Fight and job design go hand in hand, and unfortunately the devs have chosen the worst possible fight design for both healers and tanks, and are now starting to choose the worst possible fight design for their game, but especially for how casters have been designed up to this point.