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  1. #1
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100

    Why don't we have more DPS abilities ?

    Hello guys.

    As a WHM player, I'm wondering why most of our DPS comes from spells ?

    I means, if ~40% of our DPS came from spells and ~60% from short CD abilities (4 or 5 sec cooldown), we would prioritize healing spells over healing abilities when healing are required.

    That way, it would be the occasion to bring back earth/wind/water to WHM while keeping light spells we have now. And we would have a more complex DPS rotation.
    (5)

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    902
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Fluid Aura used to exist
    (18)

  3. #3
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Forum curebots will tell you that they 'picked healer to heal, not dps'. I suppose SE's underpaid job developers have the same philosophy.

    Personally, given how idiot-proofed the modern game is, having anything to do as a healer but cast an AOE regen and then spam 1 for 2 minutes is exceedingly rare.
    (21)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  4. #4
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    902
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    At the same time, I don't think they really should be slapping on an oGCD attack on a simple cooldown that doesn't do anything but do a bit more damage either. That's how SGE's Psyche is right now and I'm wishing it had some actual kit interaction.
    (7)

  5. #5
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Nothing forbid the DPS abilities to boost the healing spells.
    Increased potency, longer HoT effect, mitigation, ...
    That would make healing with spells stronger if you still do DPS.
    (3)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,190
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I'd be happy if they give me a reason to have this ton of healing abilities first. Kinda goes with the role that that's what I primarily want to do and all..
    (1)

  7. #7
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    984
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azurarok View Post
    Fluid Aura used to exist
    I was convinced it was going to get nerfed yet again and just be an ability to quench one's thirst.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jidka View Post
    Nothing forbid the DPS abilities to boost the healing spells.
    Forbid? No. But nothing "forbids" anything outside of unlockable actions being unable to be accessed until unlocked.

    But there are some reasons why one wouldn't want their damage tied to healing. If the bonuses were enough to be relevant, after all, it would mean there are occasions where you'd have to delay the use of those damage abilities outside of raid windows in order to boost heals instead.

    /cue complaints for lost aDPS (which is also others' lost rDPS, and together, net lost party damage for taking the more complex job). >.>

    __________

    To be clear, I would very much like more offensive actions (be they spells or abilities, so long as none are outright bloat) and more interaction between (sets of) actions. But yes, it's not just by some arbitrary self-stricture that {damage dealt -> increased healing potential} interactions haven't happened so far.
    (1)

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    If not DPS they could at least give healers actual buff/debuff/etc spells to play around with in the vast space of time nobody needs healing lol

    There’s an entire playstyle they just threw to the wayside lol.

    Note that this does not preclude one or more healers from also being heavily dps focused
    (2)
    Last edited by Connor; 12-11-2024 at 02:01 PM.

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,190
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jidka View Post
    Nothing forbid the DPS abilities to boost the healing spells.
    Yeah like, we could have the DPS abilities cause healing on the tank. That'd be wild. They should add that!

    Sorry, sorry. I mean of course if they were to do that it'd be cool, but it naturally eggs onto Sage's niche, so not sure to what degree it'd be sensible to add. I understand Kardia is just Fairy with a different skin and a defined target, but it still feels weird.
    (0)

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