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  1. #1
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100

    Why don't we have more DPS abilities ?

    Hello guys.

    As a WHM player, I'm wondering why most of our DPS comes from spells ?

    I means, if ~40% of our DPS came from spells and ~60% from short CD abilities (4 or 5 sec cooldown), we would prioritize healing spells over healing abilities when healing are required.

    That way, it would be the occasion to bring back earth/wind/water to WHM while keeping light spells we have now. And we would have a more complex DPS rotation.
    (5)

  2. #2
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,132
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Fluid Aura used to exist
    (19)

  3. #3
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,026
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Azurarok View Post
    Fluid Aura used to exist
    I was convinced it was going to get nerfed yet again and just be an ability to quench one's thirst.
    (1)

  4. #4
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    846
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Forum curebots will tell you that they 'picked healer to heal, not dps'. I suppose SE's underpaid job developers have the same philosophy.

    Personally, given how idiot-proofed the modern game is, having anything to do as a healer but cast an AOE regen and then spam 1 for 2 minutes is exceedingly rare.
    (22)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #5
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    238
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by NegativeS View Post
    Forum curebots will tell you that they 'picked healer to heal, not dps'. I suppose SE's underpaid job developers have the same philosophy.

    Personally, given how idiot-proofed the modern game is, having anything to do as a healer but cast an AOE regen and then spam 1 for 2 minutes is exceedingly rare.
    PREACH! some hyperbolic healers have been driving me crazy with demanding healer toolkits shift further toward healing only and i just want stormblood scholar back!!! T_T You cure bots ruined it. Im glad you enjoy mindlessly filling hp bars and spamming 11111 2111111 2 all day. ugh i hate hate hate hate hate hatehatehatehatehate HATE YOU! - kefka These psychos are why shadowbringers ruined healers.
    (1)

  6. #6
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,132
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    At the same time, I don't think they really should be slapping on an oGCD attack on a simple cooldown that doesn't do anything but do a bit more damage either. That's how SGE's Psyche is right now and I'm wishing it had some actual kit interaction.
    (7)

  7. #7
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Nothing forbid the DPS abilities to boost the healing spells.
    Increased potency, longer HoT effect, mitigation, ...
    That would make healing with spells stronger if you still do DPS.
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,879
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jidka View Post
    Nothing forbid the DPS abilities to boost the healing spells.
    Forbid? No. But nothing "forbids" anything outside of unlockable actions being unable to be accessed until unlocked.

    But there are some reasons why one wouldn't want their damage tied to healing. If the bonuses were enough to be relevant, after all, it would mean there are occasions where you'd have to delay the use of those damage abilities outside of raid windows in order to boost heals instead.

    /cue complaints for lost aDPS (which is also others' lost rDPS, and together, net lost party damage for taking the more complex job). >.>

    __________

    To be clear, I would very much like more offensive actions (be they spells or abilities, so long as none are outright bloat) and more interaction between (sets of) actions. But yes, it's not just by some arbitrary self-stricture that {damage dealt -> increased healing potential} interactions haven't happened so far.
    (1)

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Jidka View Post
    I means, if ~40% of our DPS came from spells and ~60% from short CD abilities (4 or 5 sec cooldown), we would prioritize healing spells over healing abilities when healing are required.
    Abilities take priority when healing because they have no cost. Adding DPS abilities won't change this. It's only when you run out of abilities that spells are given a second look.

    Quote Originally Posted by Shurrikhan View Post
    But there are some reasons why one wouldn't want their damage tied to healing.
    Very true. I'm hesitant in going in that direction because to me it doesn't seem like a good idea. I've seen a lot of comments, especially about SGE, asking why healing from damage isn't utilized more. That sounds like it would make for a terrible healer experience because SGE would no longer be a healer, but a DPS. It also makes things like Assize on WHM boring. You press it on cooldown, that's it. One of the upsides to healing vs dealing damage, at least on paper, is that you can optimize outside of maintaining uptime. That goes away when damage and healing are connected because damage is all about maximizing uptime.

    Quote Originally Posted by Carighan View Post
    Were these balanced? Not in the slightest. Were they fun? Hell yeah!
    We shouldn't be trading one of the other. Balance is a good thing because it allows for a wide range of party compositions and lets players focus on the classes that they find fun. The balance tightrope in FF14 comes from encounter design. You can memorize everything and even calculate how a class will perform without being in a battle in the first place. If encounter design was less straight forward classes could be built around strengths and weaknesses that would all be important consideration in party composition.
    (1)
    Last edited by PyurBlue; 12-12-2024 at 12:21 AM.

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,377
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jidka View Post
    Nothing forbid the DPS abilities to boost the healing spells.
    Yeah like, we could have the DPS abilities cause healing on the tank. That'd be wild. They should add that!

    Sorry, sorry. I mean of course if they were to do that it'd be cool, but it naturally eggs onto Sage's niche, so not sure to what degree it'd be sensible to add. I understand Kardia is just Fairy with a different skin and a defined target, but it still feels weird.
    (0)

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