Results 1 to 3 of 3
  1. #1
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    241
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100

    Eukrasian Dykrasia and eurekan dosis shouldn't have been changed.

    The devs should not have removed the stacking capability of these abilities. They need to be reminded how awful of a decision this was and consider it for the 8.0 job reworks so healers have something interesting to do when constant healing isn't required. Side note, since summoner no longer uses dot spells, I propose scholar gets bane reintroduced to their kit.
    (6)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t particularly care if their intention was “dungeon interest” (I mean SGE already has close to caster complexity in dungeons considering how many of its neutral on single target attacks are gains on 2+) but the change has basically just rendered e dyskrasia completely useless even in the way it was SUPPOSED to be used for because since you DOT while running its a loss to even use e dyskrasia in AOE 90% of the time
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,382
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t particularly care if their intention was “dungeon interest” (I mean SGE already has close to caster complexity in dungeons considering how many of its neutral on single target attacks are gains on 2+) but the change has basically just rendered e dyskrasia completely useless even in the way it was SUPPOSED to be used for because since you DOT while running its a loss to even use e dyskrasia in AOE 90% of the time
    You can just toxicon while running though, though admittedly the gain from EDyskrasia is minor. But this would be far better and far more effectively solved - since it would solve a slew of other design problems - by removing the 2-packs-twice-then-boss design of dungeons, creating all kinds of variance from bosses following one after the other, 6 mobs needing to be pulled one-by-one, a group of 62 tiny mobs all pulled at once, a single mob multiplying as you kill them, mobs that the boss aggros into while you're fighting them, etc etc. Remove the problematic situation, we know from plenty other games that optional AoE skills work fine (even if FFXIV as present doesn't need them since we don't have on-damage-break CC we ever use), we can just fix the actual issue instead of patching the symptoms more and more.
    (1)