Page 1095 of 1124 FirstFirst ... 95 595 995 1045 1085 1093 1094 1095 1096 1097 1105 ... LastLast
Results 10,941 to 10,950 of 11240
  1. #10941
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Anonemoose View Post
    All my queues keep popping and there doesn't seem to be a shortage of healers. What's going on? Did you cancel the strike or are people scabbing or what?
    Got told that 'Healer kits are designed with Savage/Ultimates in mind', so I went and used them for Week 1 Savage prog. The same issues (mainly that our 'downtime rotation' is comprised almost entirely of one action) still exist there, even in Week 1. Especially in Week 1, in fact, as we're even more crucial to meeting the DPS requirement to beat enrage

    Very annoying, that if we don't play Healer in content, we're told 'well you don't even play healer so your argument is invalid', but if we do, it's 'scabbing'. To say that I wrote all of this, and that at the same time I 'don't support the message the strike is conveying, because I used Healer for prog (the only place it's desinged to be fun, apparently)', these two statements don't math to me. Personally, I don't want the Strike to exist, ideally it never would have had to exist in the first place, but here we are. And rather than just be another complaining voice on the forums, I've offered (via the methods SE themselves recommend ingame) my feedback/ideas/recommendations. I expect that most likely, SE never sees it, or if they do, that they're too prideful to even consider implementing ideas not thought up by them. But every strike has mediators, people in the middle who try to help find a resolution that works for both parties, right? That's the role I decided to try and take on, because the alternative (just complaining) hasn't really gotten anyone anywhere for the past 5 years

    Of course, there's no way you could have known that I'd written so much on the subject. Every time I've previously linked to that thread, is buried pages back in this one, because there's like 6 bajillion posts with the same old 'well my queues are still popping, so clearly the strike failed hur hur'. This time, though, a lot of content creators have been giving air to the thread, where they previously would dismiss it entirely, and not make a video at all. Even if they're making a video to say 'look at these idiots thinking they can change things', it's still putting attention on the thread

    Quote Originally Posted by Veritas-Ancora View Post
    It's just a case of a ridiculously vocal minority making big waves on the forums and the general population not caring about this.
    A forum post on JP forums was accredited with being 'the reason VPR got changed like 5 days after launch' (the removal of Noxious Gnash and the addition of Honed Steel/Reavers as the replacement). It had FOUR likes at the time. Smaller movements have accomplished changes in this game before

    Quote Originally Posted by Luluya View Post
    It's really true that the FFXIV community is its own worst enemy. Players like this one cheering on the destruction of one of the roles and the players who enjoyed it while simultaneously wondering in other threads why the game is dying.
    Literally can't make it up. The cognitive dissonance is almost impressive
    (9)
    Last edited by ForsakenRoe; 04-24-2025 at 01:37 AM.

  2. #10942
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I will say its probably most certainly visible in the savage pf. Most parties are looking for healers over tanks and dps. Lets say its 60 parties in m7s, its like 25 are looking for dps, 30 looking for tanks and 37 looking for healers. And the thing the dps is thst includes all dps of melee, range and casters.
    (1)

  3. #10943
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    706
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Got told that 'Healer kits are designed with Savage/Ultimates in mind', so I went and used them for Week 1 Savage prog. The same issues (mainly that our 'downtime rotation' is comprised almost entirely of one action) still exist there, even in Week 1.
    Ah yes very sad, anyway......

    Quote Originally Posted by Maltothoris View Post
    I will say its probably most certainly visible in the savage pf. Most parties are looking for healers over tanks and dps. Lets say its 60 parties in m7s, its like 25 are looking for dps, 30 looking for tanks and 37 looking for healers. And the thing the dps is thst includes all dps of melee, range and casters.
    And why do you think there's a healer shortage? It can't be because healing is so easy and braindead.. right? Or?
    (0)

  4. #10944
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    371
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Best way to perform a MMO strike, is with your wallet.

    They are willing to let you vent, so long as you are still paying.........

    When that money begins to get shorter, and investors start asking questions is when companies implement real changes.
    (2)
    DEVOUR: Blue Mages Are What You Eat........

  5. #10945
    Player
    DeathNoodles's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    63
    Character
    Brynhildr Astra
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 100
    Ran some of binding coil today. Felt a little closer to the healer makeup of ARR but just the battle design itself lends better to healers in general. Truly do miss how fights had to be a collab between everyone to MIT dmg and healers were dps cannons with 3 dps skills iirc (they still need more dps skills imo).
    (0)

  6. #10946
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Had an idea earlier, for a new trait for Healers (all of them, or just WHM specifically to give it a niche of its own):

    Back From The Brink

    Upon casting {Raise/Resurrection/Ascend/Egeiro} on an ally, ally is granted the status 'At The Brink' for 10s.
    If the ally's HP is restored to Max before 'At The Brink' ends, 'At The Brink' is transformed into 'Back From The Brink'.

    Back From The Brink effect: Upon expiration of this status, Weakness/Brink of Death's duration is halved.

    In other words, if you do your job as a Healer, and quickly heal the player you just raised (instead of saying 'eh, OGCD regens will take care of it in time for the next raidwide'), the Weakness timer is reduced. It starts at 100s, subtract 10 for the 'did you heal in time' check, so that leaves 90s. Half of that, results in a Weakness/Brink timer of just 45s (plus having 10s of Weakness/Brink DURING the heal check), allowing the Healer player to make runs a lot more recoverable.

    Numbers adjustable as required (eg maybe filling the HP to max in time reduces the duration by 30s instead of 45)
    (6)

  7. #10947
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ForsakenRoe View Post
    Had an idea earlier, for a new trait for Healers (all of them, or just WHM specifically to give it a niche of its own):

    Back From The Brink

    Upon casting {Raise/Resurrection/Ascend/Egeiro} on an ally, ally is granted the status 'At The Brink' for 10s.
    If the ally's HP is restored to Max before 'At The Brink' ends, 'At The Brink' is transformed into 'Back From The Brink'.

    Back From The Brink effect: Upon expiration of this status, Weakness/Brink of Death's duration is halved.

    In other words, if you do your job as a Healer, and quickly heal the player you just raised (instead of saying 'eh, OGCD regens will take care of it in time for the next raidwide'), the Weakness timer is reduced. It starts at 100s, subtract 10 for the 'did you heal in time' check, so that leaves 90s. Half of that, results in a Weakness/Brink timer of just 45s (plus having 10s of Weakness/Brink DURING the heal check), allowing the Healer player to make runs a lot more recoverable.

    Numbers adjustable as required (eg maybe filling the HP to max in time reduces the duration by 30s instead of 45)
    Back From The Brink definitely should be in the game. The ability to reduce the rezz weakness timer would be a boon to all the healers, while at the same time, making the resurrection abilities of other jobs less valuable.
    (0)

  8. #10948
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    This is actually fun too see SQE saying they care about the community feedback while ignoring a 1000+ page thread for months.
    Here is a proof the whole listening the community thing is just PR, maybe it will open some people eyes.
    (0)

  9. #10949
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,962
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Qyoon View Post
    This is actually fun too see SQE saying they care about the community feedback while ignoring a 1000+ page thread for months.
    Here is a proof the whole listening the community thing is just PR, maybe it will open some people eyes.
    Unfortunately the people who think square listens to feedback are the ones who laugh about and downvote an actual attempt to do something about healers

    You can see them all throughout these pages
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10950
    Player
    Qyoon's Avatar
    Join Date
    Feb 2025
    Posts
    164
    Character
    Maelys Shojiki
    World
    Ragnarok
    Main Class
    Sage Lv 100
    The only way to get a company to listen to it's clients is to stop giving said company money.
    The rest is just hope and cope.
    Healers are complaining since years nothing changed while SQE worked on other jobs changes.
    This proves, for the dev team, it's fine as it is and can wait 2 more years until 8.0.
    While this could go even worse, no promises have been made about making this role interesting.

    To be honest the game might actually be better without healers at all, relying only on mecanics.
    And i am saying that while Sage if the only job i enjoy in FF XIV.
    (0)

Page 1095 of 1124 FirstFirst ... 95 595 995 1045 1085 1093 1094 1095 1096 1097 1105 ... LastLast