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  1. #10841
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gemina View Post
    This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
    Again, I think people keep missing this part of the OP.

    The point is that people who participate are tired of playing healers, so we just don't play them or play far less of them, the aim has never been to disrupt the queue system, I don't know where people keep getting that from.
    (3)

  2. #10842
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Titania40 View Post
    […]Tanks and DPS getting self healing is not actually that big of a deal, and doesn't noticeably detract from a healer's role in the group. Said abilities are often on somewhat long cooldowns or are honestly not very helpful. A Gunbreaker's Heal-Over-Time ability is great, for the 15 or so seconds it lasts. But it doesn't keep up with most incoming damage very well. If it is enough healing during a dungeon, then a white mage casting regen at the start of each fight would have had the exact same effect[…]
    Correction. If the GNB has an Aurora and HoC up, that’s 2-3 less Lilies from me. Realize that both actions are already healing equal, if not more than the WHM’s Solace without accounting their inherent damage reduction from just being a tank, and their other mitigative options. If you’re a functioning, decent WHM, you will not be healing much outside precast Regen and incidental Assize in dungeons.

    […]A warrior has the most impressive self healing capabilities, but those are again on a long enough cooldown that you're not able to use them all the time[...]
    My brother/sister in Hydaelyn, that ‘long enough’ cooldown also tend to be healable by WHM simply waiting for Assize to come off cooldown at 40s. What makes you think a 25s fourfold Benediction is ‘too long’ of a cooldown do same, if not a better job?

    […]The healing abilities for DPS that I've seen are all either lackluster or have too long of a cooldown to be viable for doing more then reducing the strain on a healer when things are going south. Maybe there are abilities I haven't gotten to try yet which change the equations, but I'm not seeing any Tank or DPS who don't need healers in group content. At best, most can reduce the strain on the healer when things are going wrong. Maybe the dancer pops Curing Waltz after two rapid aoes decimated the group's HP, thus reducing the healer's work load to recover the party's health from the hits. But is that really a bad thing?[…]
    For every each of those healing cooldowns you cite as ‘lackluster’ being used, they are one less cooldown/GCD heal from us healers. It’s commonly accepted fact that there isn’t much damage going out. What do you think healer’s going to do if that ‘little healing’ requirement was completed by somebody else? Heal again anyway? Lmao.

    […]The DPS rotations of healers, yeah those are pretty damn boring. Toss a single target DoT on an enemy, spam the same single target attack. Or spam their one aoe attack spell (if above level 45). It's boring, true. But healers often have limited offensive capabilities in MMOs, that way they can focus more of their attention on supporting the party rather then where they are in their damage rotations[…]
    I do not think that excuses them from making all 4 plays the same way 90% of time.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  3. #10843
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    353
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Again, I think people keep missing this part of the OP.

    The point is that people who participate are tired of playing healers, so we just don't play them or play far less of them, the aim has never been to disrupt the queue system, I don't know where people keep getting that from.
    I think the notion of not disrupting play came after as damage control... hard to tell my memory is fuzzy but we'll operate under the assumption that wasn't the intent. (in otherwords you're correct and I'm a silly)

    Still the idea is for healers mains to not heal which would have a negative affect (in theory) to queue times.

    Now I don't know how effective that has been in terms of participation.

    Like most things on the Forum there are issues and points I resonate with even with the healer strike. But it's packaged in such an icky way.
    Then again I know what it's like to be emotionally captured by things we find important so it's not for me to judge.
    At the very least there is an effort for change rather than accepting things the way they are, or doomposting.

    Even with 8.0 I'm not sure how much jobs will change. Will they go the pictomancer route? If Healers will need to move more we might then have more heal/damage buttons on the go. That be kinda cool.
    If there's more movement that could also mean they could do things like out going damage where we're just pumping stuff out and have really intense heal checks that maybe aren't possible with current design.
    (1)

  4. #10844
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nadda View Post
    I think the notion of not disrupting play came after as damage control... hard to tell my memory is fuzzy but we'll operate under the assumption that wasn't the intent. (in otherwords you're correct and I'm a silly)

    Still the idea is for healers mains to not heal which would have a negative affect (in theory) to queue times.

    Now I don't know how effective that has been in terms of participation.

    Like most things on the Forum there are issues and points I resonate with even with the healer strike. But it's packaged in such an icky way.
    Then again I know what it's like to be emotionally captured by things we find important so it's not for me to judge.
    At the very least there is an effort for change rather than accepting things the way they are, or doomposting.

    Even with 8.0 I'm not sure how much jobs will change. Will they go the pictomancer route? If Healers will need to move more we might then have more heal/damage buttons on the go. That be kinda cool.
    If there's more movement that could also mean they could do things like out going damage where we're just pumping stuff out and have really intense heal checks that maybe aren't possible with current design.
    The reason why it’s “packaged in such an icky format” is because the healer forums is a veritable necropolis of well intended feedback packaged the “right way”
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #10845
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    353
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The reason why it’s “packaged in such an icky format” is because the healer forums is a veritable necropolis of well intended feedback packaged the “right way”
    I happen to appreciate the well-intended variety. It's the Jam thumbdrop cookie of critique.

    Anyways to keep things more productive on healing and less about my cookie analogies.

    I'm curious and have been speculating that Pictomancer as a kind of benchmark for what future 8.0 design. As I can't imagine they'd make Pictomancer the way it is just to drastically change it the next expansion. Of course that has happened before... to many... many jobs.

    I wonder what a mobile world for casting looks like far as healers are concerned.

    The reason I brought it up is that in a world of mobile casting spells for healers can be more versatile and if they are more versatile ... you could be damaging on the move but also... healing more on the move.

    Free-er movement would make traditional mechanics dodging trivial which could inject more outgoing damage as part of encounter design.

    That be pretty interesting.
    (0)

  6. #10846
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nadda View Post
    I happen to appreciate the well-intended variety. It's the Jam thumbdrop cookie of critique.

    Anyways to keep things more productive on healing and less about my cookie analogies.

    I'm curious and have been speculating that Pictomancer as a kind of benchmark for what future 8.0 design. As I can't imagine they'd make Pictomancer the way it is just to drastically change it the next expansion. Of course that has happened before... to many... many jobs.

    I wonder what a mobile world for casting looks like far as healers are concerned.

    The reason I brought it up is that in a world of mobile casting spells for healers can be more versatile and if they are more versatile ... you could be damaging on the move but also... healing more on the move.

    Free-er movement would make traditional mechanics dodging trivial which could inject more outgoing damage as part of encounter design.

    That be pretty interesting.
    They have already ruined PCT as it is. It’s definitely not a paradigm of job design, it was just another in the long line of accidents square accidentally made fun
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #10847
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Supersnow845 View Post
    They have already ruined PCT as it is. It’s definitely not a paradigm of job design, it was just another in the long line of accidents square accidentally made fun
    So....A well derserved and overdue nerf is ruining?
    yeeaaaah riiiight.
    (0)

  8. #10848
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    So....A well derserved and overdue nerf is ruining?
    yeeaaaah riiiight.
    A nerf is fine

    Making hammer a loss, messing up the starry window including starry’s core skill and making creature parts only a gain with mog/madeen is messing up the job

    The PAINTER job is basically completely disincentivised from painting in favour of spamming filler

    A job can be mathematically fine while being weird because you are actively disincentivised from using its main mechanic, like imagine not wanting to jump on DRG or not wanting to use your melee combo on RDM
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #10849
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Supersnow845 View Post
    not wanting to use your melee combo on RDM
    Until you get access to Enchanted Redoublement (level 50) melee combo is a loss.
    At low level it's completly useless.
    (0)

  10. #10850
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,844
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lorika View Post
    Until you get access to Enchanted Redoublement (level 50) melee combo is a loss.
    At low level it's completly useless.
    Until you get to any level at all hammer is a loss

    At any level it’s completely useless
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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