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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    And that sounds horrible for the healers. 60-80% of a melee's HP every 2-3 seconds is just going to delete them in an unlucky situation
    I mean, they could just get out of melee range after being hit until healed up? It's just a 360° cleave, they've been in MMOs from 25 years ago, they're not some arcane mystery as to how groups handle them.

    Likewise, the random damage you handle by, and I know this is going to be wild: healing. The ones with the cast bar. The ones that don't have a CD. You make it sounds as if spamming Medica is a bad thing, I'm a healer, if I have to spam a spell, it better sure be a heal!
    (0)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    I don't see rigid encounter planning as a necessary part of the game's design. We absolutely could have more variable encounters that would require different playstyles on account of players. There could still be some level of planning, but it wouldn't lead to a step by step, by the second plan. Instead players might work out a priority system and supplement that with short preplanned sets of actions for specific situations.
    But it is still planned. You might have 2 different routes depending on what comes first, but that is still a plan. No matter what a fight does, you need to have the resources available to deal with it. If the boss tank busters you several times in a row, you are going to die as you run out of defensives, so even in designing fights, there is a level of planning required so the party doesn't get wiped out due to something out of their control.

    Quote Originally Posted by Carighan View Post
    I mean, they could just get out of melee range after being hit until healed up? It's just a 360° cleave, they've been in MMOs from 25 years ago, they're not some arcane mystery as to how groups handle them.

    Likewise, the random damage you handle by, and I know this is going to be wild: healing. The ones with the cast bar. The ones that don't have a CD. You make it sounds as if spamming Medica is a bad thing, I'm a healer, if I have to spam a spell, it better sure be a heal!
    Or, you just reduce the damage of the cleave to something more manageable. My 712 Sage (i700 weapon) prognosis heals for a little over 10% of my max HP, Eukrasian Prognosis 2 is about 50% stronger with the shield taken into account, which is then only about 15% of my max HP. My issue wasn't with the idea, the issue was with the damage, bring it down to say ~15-25% of their max HP and it is something the healers will still have to spam heals to keep the party alive, however, it is actually more feasible. (Also, you know no DPS is going to move out of range just on the off chance they might die, add in the fact you lose DPS not only to the healer having to heal but the melee/tank stepping away, which, if it happens enough, could lead to too little damage being done and the DPS check is failed.)
    (1)