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  1. #1
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    25
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100

    Tanks need more than just TankBusters

    For most fights - not all - today in FFXIV, tanks do not deal with anything unique except for the occasional - if not completely absent- "Tank Busters", leaving them with most of their Mitigation tools on " optional or Emergency use" only.

    What if Tanks have to deal more with during the fights which force them to rotate through their Mitigation abilities?

    My suggestion is the following:
    to let the enemies enter a state of "Rage" periodically during fights, this state lasts for 10-15 seconds and can either (increase Autoattack damage by 50%) or (grants a 50% chance that Auto attacks will crit)

    This applies to bosses only, or all enemies if you want to go to the extreme.

    Let me know what you think?
    (3)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,179
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    So basically just old crit autos and actually dangerous autos?

    Sign me up
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player

    Join Date
    Nov 2023
    Posts
    686
    diabolos second phase at the start being super scary due to auto Crit xx) but ya would be amazing to see Crit back from mobs and bosses
    (2)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,820
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    What tanks need. (encounter design wise)
    • Higher boss damage auto attacks.
    • Harsher tank busters.
    • Mechs where they should protect a certain target with mit.
    • Making interrupt's & Stuns more Important.
    • (For dungeons) Allow tanks to pull more then two sets of mobs.

    What tanks need. (Job design wise)
    • More fun and interesting rotations, add rng and more combo paths. Small ways to optimize and maximise damage
    • Less similarities some tanks should exceed better in some areas. It's fine to have pros and cons to jobs (tanks included)
    • Defensive kit reflect the content, Currently tanks got too much defensive and self heal value, we either need to see that value be used or to tone it down.
    (7)

  5. #5
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    964
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I thought Mountain Fire in Valigarmanda Ex was the best buster I've ever seen. Was really excited to see them do more of stuff like that. But nope, back to regular, boring busters.
    (8)

  6. #6
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    622
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Don't you have to handle ads and properly position them in m6s?
    (1)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,820
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PercibelTheren View Post
    I thought Mountain Fire in Valigarmanda Ex was the best buster I've ever seen. Was really excited to see them do more of stuff like that. But nope, back to regular, boring busters.
    I loved that buster as tank, constantly switching places with the other tank while doing the group mech. It also required you to mitigate a lot.

    Not to say I just want the same mechanic over and over but innovative tank busters are very needed.
    (1)

  8. #8
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,280
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eastwall View Post
    Don't you have to handle ads and properly position them in m6s?
    You do but this is the first time in years this has been asked of a tank, and I wonder if they'll ever even do it again after how hard it walled people.
    (2)

  9. #9
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    692
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Different boss phases where things like the frequency and power of autoattacks vary would be a great change, especially if randomized. I'd also like to see more reactionary boss mechanics, like the boss becoming more aggressive if most of the party is dead or chaining tank busters if the tank fails to mit and ends up on low health.
    (1)

  10. #10
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    25
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I think the majority are in agreement that as tanks we need more, and Since its safe to say that enmity management is braindead and boss positioning is no more, we need more in fights to react to and to fully utilize our tools, the current "Tank Busters" just aren't cutting it.
    (0)

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