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  1. #41
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Arohk View Post
    but how would the average cure spamming white mage player keep up with so much boss damage
    So, you are saying that real main WHM must still be stuck at wasting unused lillies just to get Afflatus Misery... you know, our "big DPS" button that you will only get one or two time by dungeon if you play without over healing.
    (1)

  2. #42
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lorika View Post
    So, you are saying that real main WHM must still be stuck at wasting unused lillies just to get Afflatus Misery... you know, our "big DPS" button that you will only get one or two time by dungeon if you play without over healing.
    i usually use the Lillies when a trash pack is almost dead just to get rid of them while still in combat.
    (0)

  3. #43
    Player
    wigleht's Avatar
    Join Date
    Jan 2022
    Posts
    7
    Character
    Freu'lae Ux
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    boss charges up a massive tankbuster/raidwide that entirely flashbangs your screen, it has a voice acted announcement

    it does 1/23th of your healthbar for damage
    (3)

  4. #44
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by wigleht View Post
    boss charges up a massive tankbuster/raidwide that entirely flashbangs your screen, it has a voice acted announcement

    it does 1/23th of your healthbar for damage
    * Boss produces a tower for the group or the two tanks to stand in and mitigate.
    * Most groups have the tanks just invuln them, one tank the first, the other the second.
    * Cari is a Pally and her invuln isn't back up yet. Panic-presses just normal mitigations.
    * Survives the party stack tower regardless.

    I mean... cmon Yoshi P...
    (0)

  5. #45
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Tanks need mechanics that last through the entirety of the fight. Crits don't need to be a thing as even when crits did exist, so did awareness. Increase the normal auto damage by a large margin would be better. Giving bosses abilities or passives to get around CD and instead going directly for the players natural / gear defense would be pretty cool too while at the same time upping the effectiveness of tenacity.
    (0)

  6. 06-07-2025 06:09 PM
    Reason
    I want to

  7. #46
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    152
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    What tanks need. (encounter design wise)
    • Higher boss damage auto attacks.
    • Harsher tank busters.
    • Mechs where they should protect a certain target with mit.
    • Making interrupt's & Stuns more Important.
    • (For dungeons) Allow tanks to pull more then two sets of mobs.

    What tanks need. (Job design wise)
    • More fun and interesting rotations, add rng and more combo paths. Small ways to optimize and maximise damage
    • Less similarities some tanks should exceed better in some areas. It's fine to have pros and cons to jobs (tanks included)
    • Defensive kit reflect the content, Currently tanks got too much defensive and self heal value, we either need to see that value be used or to tone it down.
    100000% this. Like se if you read any forum post at all make it this one.
    (1)

  8. #47
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,276
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I didn't read the whole thread if this was already suggested but
    Add "get behind me" mechanics where a healer or dps get targetted with lethal attacks that you the ttank need to intercept, not a tether, it would just hit the first target between the boss and his target. This would especially give off tanks something to do in normal content, where they kinda just sit there scratching their ass
    (1)

  9. #48
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,119
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reimmi View Post
    I didn't read the whole thread if this was already suggested but
    Add "get behind me" mechanics where a healer or dps get targetted with lethal attacks that you the ttank need to intercept, not a tether, it would just hit the first target between the boss and his target. This would especially give off tanks something to do in normal content, where they kinda just sit there scratching their ass
    Yeah this was pretty cool when the lasers in P12S did this, as people had to rotate around the boss and sort left/right for colors and get behind the tanks.
    (0)

  10. #49
    Player
    Rajah's Avatar
    Join Date
    Feb 2013
    Posts
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    Dragoon Lv 63
    the HNM should just start auto attacking the tank for 1/5 his max hp like the Zilart/CoP Wyrms did, most of that stuff was element based when the wyrm flew.
    (0)

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