Here's a good way to put things....


This isn't NES era. We don't need to condense dialog into single paragraphs anymore.

We can actually tell a story, with fleshed-out characters with goals, hopes, fears, replete with moments of triumph and dismal, abject failure, without resorting to the kind of to-the-point chatter that made Mystic Quest a laughing stock.

Incidentally, I loved MQ. (>.> ) Great music.