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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Maltothoris View Post
    I wonder if they will try to buff sge and sch to an extent given the massive gap between them and the pure heals on m6s. Most likely this wouldn't be the case but who knows?

    It actually kinda interesting looking at in the one certain. All tanks have where the highest and lowest are 600. Then you have healers where the difference between highest and lowest are 2700.
    I do feel like a large part of my struggles in 6S have to do with my pure co-healers just...not healing because I've seen one of the tanks just go from full HP to dead without their health going up on multiple occasions while I'm dumping literally everything I have into the other tank just to delay their deaths until their mits are ready again.
    (3)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    And so, everytime I see evidence that players are playing to FFLogs and not the actual game, I kinda cry inside.
    I assume it's a case of 'well, we don't want people to be able to get higher parses by padding on adds (eg DOTting all 4 of the bird adds in P3S as a healer, putting DOTs on as many non-required adds as possible in stuff like Suzaku/O6S, etc), but this fight, you can still hit the boss. I'm less concerned with whether they exclude add damage or not, and moreso the seemingly inconsistent cointoss of 'this fight the adds do count, oh but this fight they don't count', what is the point in trying to have this 3rd party competitive aspect to the game if they can't even settle on a standardized ruleset regarding 'do adds count towards the parse'?

    And yeh, healer actions being unrecognized kinda sucks. If SE can work out a system wherein 'if your barrier is the thing that was the difference between living and dying, you get bonus LB', surely FFlogs could implement a similar system, wherein a barrier that keeps the party alive (and is therefore 'required') is at least partially credited? They changed the systems to credit 'damage prevented by mitigation effects' to count as HPS, after all
    (1)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    I do feel like a large part of my struggles in 6S have to do with my pure co-healers just...not healing because I've seen one of the tanks just go from full HP to dead without their health going up on multiple occasions while I'm dumping literally everything I have into the other tank just to delay their deaths until their mits are ready again.
    that feels a lot like healing before they changed scholar and one was a cohealer back in the day. I died inside because i knew I was on my own for healing as the scholar was typically just there as green dps (until SE changed that to the screams of all the green dps scholars)
    (0)
    #FFXIVHEALERSTRIKE