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  1. #10881
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,142
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    From the footage I've seen Tanks seem to get to kite stuff around sometimes and things are faster.

    And adds in M6S/M7S mean Healers get to use a little bit of Holy/Gravity/Dyskrasia/Art of War instead? That's technically more??

    Wonder how much healing there'd be left once everyone starts gearing up


    edit: watched Lucrezia's clear. The long enrage sequence in M8S looks fun tbh
    (0)
    Last edited by Azurarok; 04-02-2025 at 01:52 PM.

  2. #10882
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    977
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Maltothoris View Post
    Well one thing I can say for certain is that the devs completely forgot about esuna. There is nothing in the new savage tier that warrants its use. They make it the subject of the dt role quests and yet its very much like repose from the shb ones. I just find it kinda funny cause quite a few people were advocating that it would play a bigger role. Yet as of now, it only has some use in jeuno second boss and chaotic alliance raid.
    Shame, I would've like it better if we get more debuffs (that can be cleansed by our kit). Maybe it could even create a more unique healer job that specializes in cleansing debuffs (and have weaker healing).
    (1)

  3. #10883
    Player
    Sharindel's Avatar
    Join Date
    Nov 2015
    Posts
    55
    Character
    Hae Kyligar
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    The real problem is the overall game design of SE.

    The focus of SE is on 120seconds meta, where everybody do there one trick shot! That concept cut out the fun for solo experience and it is needed to have it! They should simply go back to final fantasy 11 and the samurai concept, where solo limits where a thing and that could also be used as a tool to make a healer fun to play. And not only healer, they could make every job fun to play, when they would abolish the stupid concept of 120second meta design.

    But how it would work. You design the class as a solo experience, that you can play that class solo and have fun. With healing, damage and everything else. Than you add options to that solo experience that matters in a group!
    As a healer lets say a "white mage" you should get your "cleric stance" back, that every spell can be used as a damage tool and you cut about 50% of the spells that are also useless or only copy of other skills all ready exist. To make it easy, you have no active cleric stance, no you have a passive, if you cast on a friend you make healing, if on a monster you make damage. Than you add a resource that can be filled with damage and or healing and you have the choice what you do with that resource! A huge party wide healing, a shield, a direct damage? A LIMIT BREAK! A personal limit break where you must choose what to do. Do you want to resurrect your party instand? Go do it! But is it needed? Maybe you cast a huge 5% boss damage spell for it! The choice is yours, you are the one who must choose and thing what to do!

    That is the deal SE should do, go on personal scale, the solo scale with all classes and the individual choice of everybody in a team matters! It is way more easy to make designs on such a level that are comparable with all others when you get rid of the stupid choice of timed group synergy. A group synergy should work out of individual designs and not that the design of individual classes must fit in the 120second meta. Give us fun back, to play a job, 90% of the time in this game we do not fight bosses! So why you design that way? We must have fun to fight every single fight!
    (9)

  4. #10884
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    747
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Having done the first first and almost done with the 2nd, I wouldn't say ot changed too much. Not to mention, a faor amount stuff is just rehased from coil. T7 using the adds as a shielf against a gaze, m6s adds is kinda like t13 adds but just a bjt more involved with a sprinkle of the t5 dread knight.

    That being said, its a step in the right direction but o ly a little step instead of a big leap.
    (2)

  5. #10885
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,398
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The amount of healing required at certain points (M6S adds for example) is a nice surprise, but I have a sneaking suspicion that the amount of GCD pressure it's applying will harshly drop off as we get more gear
    (3)

  6. #10886
    Player
    Sharindel's Avatar
    Join Date
    Nov 2015
    Posts
    55
    Character
    Hae Kyligar
    World
    Shiva
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ForsakenRoe View Post
    The amount of healing required at certain points (M6S adds for example) is a nice surprise, but I have a sneaking suspicion that the amount of GCD pressure it's applying will harshly drop off as we get more gear
    Good, but it do not really change the overall problem. The problem is, that it not fun to play healer in every other aspects as raiding.
    Raiding in Japan is only done by 50% of the players (Source: Lodestone Successes), in North America and Europe it is far less, about 10-20%. So lets be generous and say 30% of all the players who play this game never see a savage raid from inside. Personally i give up raiding, since it is only aoe bullet hell and i really don't like to do raiding that is mostly a strickt order who to solve it. But that is another discussion! Back to the problem, lets say 70% never see a savage from inside! Who they should have fun with healers?

    All 4 healers are not fun to play, if you do the story or some solo content (nearly non existence in 7.0), you simply have about 1-3 spells to do damage and only one is the main spell. That is not fun! In group content it is even worse, because most tanks are so good in self sustain that you simply need no healer! You are only there to wipe the floor when someboby spills something aka. somebody make a mistake. On bosses you are only there to solve aoe damage. That is also not very fun to play! So you can have only a little bit of fun in raids, most player never see raids from inside!

    So raiding is sad to say, no metric for fun in a job! The whole design must change! 50% of the healing skills in all healers are mostly useless and only a variation. And worse! The unique class mechanics are also useless, why there is no white mage who must constantly use there lilies by planting them, aoe healing towers, hots grow lily power when they are in action and than you use the full lily as a huge big bang aoe when needed or to have fun as a damage spells. And when you grow much more lilies you get your personal limit where you can do a party ress or a huge damage or a super duper hot or a mass sleep. And that would not lead also to fun in solo, it would also lead to choices you can have in raiding.

    So raiding as a overall metric and design principle for classes is fucking useless and sorry, that i use your post as an argument for that.
    I hope you have fun in the raids, but i am not sorry to say, that i really really dislike the raid metrics and overall raid design.
    All the bosses in FF14 are now IKEA bosses. Comes with a plan to assemble and you must follow the exact order or you are fucked! That is totally lame! I want chaos like honey b. lovely random mechanics.
    (5)

  7. #10887
    Player
    CinaedhVik's Avatar
    Join Date
    Apr 2024
    Posts
    18
    Character
    Cinaedh Vik
    World
    Jenova
    Main Class
    Sage Lv 100
    Did M6S' amazing encounter (at least until gear trivializes it) end the healer strike or are we going to see 1000 more pages of "give me something more to do in raids"?
    (1)

  8. #10888
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,142
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    How is one tier of raids supposed to justify healer design
    (5)

  9. #10889
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Honestly I can’t even tell if that person is asking a question, insulting people on the assumption they will cave their ideals to one fight or insulting for the reverse, that the one fight obviously saved design and people should be compromising their ideals
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10890
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    747
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Look it is fine but for one, it's only the adds that really test the healers and that will diminish over the following weeks and in my experience, the only hard part are when the jabberwockys come out cause one healer has to tuck themselves into a corner which puts them outside healing range with the tanks. As gear and buffs come along, the challenge will not be as hard.
    (1)

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