Quote Originally Posted by Alice_Rivers View Post
I feel like we're seeing two diametrically opposed visions of "raiders", most of the people I see on these forums who are clearly raiders and who complain about fight design being boring do so on the basis of it's always "find the safe spot" (more recently I am among this number), certainly it being slow DDR doesn't help matters but there are only so many flavours of DDR you can take before it becomes boring - A lot of people I see in the raiding community are beyond this point and want something new. I fail to see why everything has to be casuals vs raiders... Two minute meta? Sure some raiders support that at the highest levels, but again most people I talk to in and out of game casual and raider alike find it bland and restrictive, tank/healer balance? That seems to be drawn along tank/healer/developer lines not casual/raider I don't even see a clear casual/raider divide on dungeons being boring or too hard, if anything raiders tend not to care because this isn't their content, most raiders just blitz through it to get to raids and get tomes for gear, really couldn't care less if it's easy or not.

So rather than scapegoating an irrelevant part of the community, maybe try finding a banner you can get everyone behind like "Dungeon fights suck! They're boring and repetitive!" I doubt you'd see much resistance to that.
That's fair, and I apologize. I shouldn't put all the raiders in the same bucket, particularly given it's a community I completely avoid. In the past I've been told I have no right to an opinion on dungeon difficulty until I clear an ultimate, or something equally irrelevant, hence the assumption.

Happy to get behind that banner.